Difference between revisions of "Girlfriend Note"

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The wiki needs more information on GF Note! Any help would be greatly appreciated! Feel free to write about the topics covered on the [[Template:Rhythm Game Mechanics | table of contents in the main page]], or create a new page if you have information that doesn't belong in those sections! When making a new page, make sure to title it with "Rhythm:" so it's categorized correctly. Thank you!~
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This page is about the rhythm game spinoff of Girlfriend Kari, Girlfriend Note.  
  
Girl Friend (♪) is a 3D rhythm game that was released on December 1st, 2015. It's a mobile rhythm game similar to Love Live: School Idol Festival and the Idolm@ster rhythm games, and will be playable on [https://play.google.com/store/apps/details?id=jp.co.cyberagent.gfonpu Android] and [https://itunes.apple.com/jp/app/id979132363?mt=8 iOS]. You can find the official site for the game [https://lp.gf-music.amebagames.com/ here]. For Android, you can download the APK from our [[Mobile App Download|Mobile App Download page]].
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The contents of this page and the contents of the Girlfriend Note Walkthrough Introduction page are very similar. If you've read one of them, there's no reason to read the other!
  
Continuing from the highly successful social mobile card game, Girlfriend Note was released. Since the anime paved way for a lot of character song albums, what better way to use them than to create a rhythm game out of them?
+
== Introduction ==
 +
Girlfriend (♪) (also known as Girlfriend Onpu and Girlfriend Note) is a 3D rhythm game that was supposed to have been released on December 1st, 2015, but due to server failure and a lot of unexpected problems, the game was left unplayable until roughly December 18th, 2015. It's a mobile rhythm game similar to Love Live: School Idol Festival and the Idolm@ster rhythm games, and is playable on [https://play.google.com/store/apps/details?id=jp.co.cyberagent.gfonpu Android] and [https://itunes.apple.com/jp/app/id979132363?mt=8 iOS]. The game itself is considered a spin-off of the original [[Girlfriend Kari]] series, as it uses the same characters and voice actresses from the card game, although introducing new characters from rival schools to advance the plot of the rhythm game.
 +
 
 +
You might be wondering - what prompted the creation of a rhythm game to the already successful RNG simulator, Girlfriend Kari? Well there are a few reasons.
 +
 
 +
The original Girlfriend Kari became incredibly popular in Japan as a social card game - with over 6 million registered users to date! Ameba deployed a simple buisiness strategy - use the appeal of cute cards depicting anime girls released at a surprisingly fast rate to keep players constantly returning for more. And even more - make the drop rates abysmally low so hardcore users will be almost forced to dish out cold, hard cash to obtain the super rare cards that they want. It's a simple strategy, but it worked.
 +
 
 +
Girlfriend Kari has become popular to the point that the series boasts its own magazine, radio, and giant booths at large conventions. Of course, the game is only that popular in Japan due to the game being fully in Japanese and somewhat challenging for foreign players to get into.
 +
 
 +
Nonetheless, with its rising popularity, an [[Anime]] adaptation was created. Although somewhat lacking in quality, the anime was successful as an advertisement to the series. Along with the anime, a bunch of character song albums were released, each containing five to six songs that a specific character's voice actress sings.
 +
[[File:Characteralbumvol1.jpg|centre|thumb|495x495px|alt=Cover for the first character album|Cover for the first character album]]
 +
 
 +
Now, what's the best way to make money off of a bunch of character songs that have already been released? You create a rhythm game out of them. And thus, Girlfriend Note was born.
 +
 
 +
Below, we'll give a brief overview of the story behind the game, and a quick look of what the game has in store for you!
 +
 
 +
== Prologue ==
 +
See below for the official introduction video of Girlfriend Note. If you haven't seen it already, I'd recommend taking a look - it's super cute, and bound to brighten up your day.
 +
 
 +
<center><youtube>OBQokbKBPtM</youtube></center>
 +
 
 +
In summary, a new headmaster at Seiou Gakuen (聖櫻学園) has enrolled all special outstanding students into a dance battle royale against rival schools! The winning team will get...prizes...of some kind...
 +
 
 +
In order to determine who the leader of the new dance units will be, a lottery gacha is run! And guess what? YOU'VE been selected as the leader! Congratulations!
 +
 
 +
Now, it's time for you to enter the fray, form your units, and destroy the competition with cute waifu power!
  
[[File:Gfnoteheader.png|centre|frameless|800x800px]]
 
 
== Gameplay ==
 
== Gameplay ==
{{Main|Rhythm:Gameplay}}
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As stated above, the core gameplay is very similar to Love Live: School Idol Festival and The iDOLM@STER Cinderella Girls: Starlight Stage. Players will assemble units of girls categorized according to various attributes (here, just according to five colors: Pink, Orange, Yellow, Green, and Blue) and use these units to score well on songs. Below is a brief video showcasing the gameplay of one of the songs!
[[File:Gfnotegameplay.png|alt=Clothes! 3D Models! Exciting Gameplay!|thumb|400x400px|Clothes! 3D Models! Exciting Gameplay!]]
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Girlfriend Note is a rhythm game that involves tapping the hearts that appear on screen when a heart moving from the center overlaps with it. In essence, the game plays extremely similar to Love Live: School Idol Festival, so those who are familiar with that game should have no trouble getting accustomed. Tapping the heart with good timing will give you a better score! Try to keep tapping with good timing to increase your combo too - there are better rewards when you get a higher combo!
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<center><youtube>qx3elH4F5-g</youtube></center>
 +
 
 +
If you're familiar with Love Live: School Idol Festival, you'll notice that this game plays almost exactly the same to it. The tap zones are eight hearts arranged in a semicircular fashion, very close to SIF's 9-circle semicircular layout. You need to tap the hearts when the heart from the inner circle overlaps with the heart in the tap zone. There are also double notes, which are shown by hearts that have shaded-in hearts within them, and hold notes too! The bottom center, however, gives an entirely different element, unseen in either SIF or Starlight Stage: a disco ball that the player must keep spinning for a score bonus. In order to keep the disco ball spinning, you have to occasionally swipe it every ~8 seconds, otherwise it will stop spinning and you'll lose your score bonus (which is about 20%)!
 +
 
 +
The video above shows the "hard" difficult for the song, 100% Fresh, which is [[Ichigo Kohinata]]'s character song. There are four available difficulties for all the songs - Easy, Normal, Hard, and Very Hard (Expert). In order to play a song, you have to use stamina! Stamina regenerates at a decent rate (1 point every 6 minutes, so 10 points every hour), but it makes it so that you can't just keep playing forever. This is a common gimmick found in most rhythm games.
 +
 
 +
Now, for every song you play, you have to choose a unit! You can't just participate in dance battles without a set of girls! Your units are composed of girls that you obtain from cards. All cards have their own rarity, and the general rule of thumb with cards is that the rarer the card, the better stats it will have. Card rarity goes from N -> R -> SR -> SSR -> UR. You can also level up your own girls by sending other girls to train with them (essentially using other girls to feed another card for EXP gain). There's also evolution - where you can combine two copies of the same card to increase the max potential of the card! Combining three copies fo the same card will then result in substantially different artwork, and the card gaining a rarity level!
 +
[[File:Chloelemairesample.jpg|centre|500x500px|alt=A Chloe UR card!|thumb|A Chloe UR card!]]
 +
 
 +
Unit composition is generally based around a color attribute. You'll want to have at least 5 units built - one focused around each color attribute, so you can choose the right one to maximize score during the performance. You want to set your card with the best leader skill for the attribute that you want to focus on into the first slow (this is generally your rarest card). Then, place other team members around focusing around the same color! A quick note, however - using rarer cards of a different color than the one you're focusing on might be better than using a card of a low rarity but of the color you're focusing on.
 +
[[File:Unitcontrol.jpg|alt=Screenshot of the Unit page|centre|thumb|500x500px|Screenshot of the Unit page]]
  
The gameplay also involves a disco ball that appears once you've hit a certain combo number. Flicking the disco ball to the left OR right will keep it spinning. If it's spinning, a score bonus will be applied (also known as a Mirror Bonus). If you don't flick the ball for a certain amount of time, it will stop spinning and you will stop getting the bonus. If you break your combo, the ball will disappear and will reappear when you hit the required combo number again.
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Don't worry there's an automatic team builder that creates the best team using the cards from your inventory. You can tell it what color attribute to focus on too! The automatic unit selector will work most of the time, unless you're considering individual skills on the cards as well - but that's far too advanced for this guide. We'll explain more about unit composition later, but this hopefully serves as an introduction to the mechanics.
 +
[[File:Unitautomaticselect.jpg|alt=Auto-creation of a unit based on color priority!|centre|thumb|500x500px|You can use the auto team builder to focus on a specific color! It's pretty useful.]]
  
There are a variety of songs available for play. All normal songs have Easy, Normal, and Hard difficulty settings. There are also B-Side songs, which are time-limited songs available for play. These include Expert (Very Hard) difficulty songs too, so go give them a shot before they disappear!
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Finally, you have to choose which girl you actually see dancing on the screen when you perform! This girl is independent from your cards, and is called the Center Girl. You start off with only one center girl - which you can choose from a pool of currently available models (Ameba is still releasing more 3D models, so expect more in the future). As you level up, you'll gain more center girl slots, allowing you to have more dancers/models to choose from when performing songs. For each center girl, you can talk to them, poke them, increase your bond with them, and...dress them up?
  
All songs also have an associated color. You want to use a team of girls that specializes in that color to maximize your score. Thus, your score is largely dependent on the unit that you are using. A unit with girls of better stats will give you a higher score! Make sure that you use a team that specializes in the same color as the song!
+
Yes, you can play dress-up with your cute waifus! You can equip a hat slot item (like glasses, a headband, a barrette, etc), a body slot item (like a dress), and a leg slot item (like boots, sandals, etc). All clothing is also color-attributed and gives a stat bonus, and when playing, you can select up to two of your three clothing items to be used for their abilities, which you can activate while playing the song by tapping on an icon on either side of the screen. The center girl you choose to perform will also be wearing the clothing you selected!
 +
[[File:Costumechanging.jpg|alt=You can change Haruka's clothes!|centre|thumb|500x500px|You can change Haruka's clothes! Isn't she cute?]]
  
There's also plenty of customization available for you, including a girl you can choose as your "center" that will show up as the 3D model dancing in the background when you play a song. There are also a variety of clothes that you can obtain, each with their own stats.
+
In short, get cute cards of cute girls and build a team out of them, then use that team along with a 3D model to perform well on stage!
  
== Playable songs ==
+
== Songs ==
{{Main|Rhythm:Side-A Songs|Rhythm:Side-B Songs|Rhythm:Special Songs}}
+
{{Main|Rhythm:Songs|Rhythm:Song Gallery}}
 +
What's a rhythm game without music? Girlfriend Kari has plenty of that! With the release of an anime (and tons of character album CDs as a result), there's plenty of songs to make a rhythm game out of! The game has also brought a lot of new songs to the series too - and Ameba has also confirmed that they are still working on more songs for the game as well. Event-limited songs (like seasonal songs) will appear occasionally too! As of March 2016, there are over 50 playable songs! You can check out the full gallery of songs at our [[Rhythm:Song Gallery | Song Gallery]] page!
 +
[[File:Mj 35 nowonstage.jpg|alt=Album cover for the newly released song for the rhythm game, Now on Stage!|centre|thumb|500x500px|Album cover for the newly released song for the rhythm game, Now on Stage!]]
 +
Below is a list of the currently playable songs in the game.
 
# Tanoshiki Tokimeki by Neuron★Creamsoft ([[Momoko Asahina]], [[Kurumi Eto]], [[Haruka Kazemachi]], [[Nagiko Kurokawa]], [[Sumire Yomogida]])
 
# Tanoshiki Tokimeki by Neuron★Creamsoft ([[Momoko Asahina]], [[Kurumi Eto]], [[Haruka Kazemachi]], [[Nagiko Kurokawa]], [[Sumire Yomogida]])
 
# Zenryoku Heroine! by [[Tsugumi Harumiya]]
 
# Zenryoku Heroine! by [[Tsugumi Harumiya]]
Line 70: Line 109:
 
# Amari no Ikenie Splatter by [[Akari Amari]]
 
# Amari no Ikenie Splatter by [[Akari Amari]]
 
# Mamimumeso by [[Mei Morizono]]
 
# Mamimumeso by [[Mei Morizono]]
# Anata Dake no Maison de Couture by Maison de Couture (Koruri Tokitani, Nae Yūki, Nao Miyoshi)
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# Anata dake no Maison de Couture by Maison de Couture (Koruri Tokitani, Nae Yūki, Nao Miyoshi)
 
# Nippon wa Kyomibukai no desu by Etoile (Chloe Lemaire, Yulia Valkova)
 
# Nippon wa Kyomibukai no desu by Etoile (Chloe Lemaire, Yulia Valkova)
 +
# Gunjou to Contrail by C-gumi Cantabile (Akane Sakurai, Tsugumi Harumiya, Kazuha Kumada, Yukie Yatsuka)
 +
# Futari de Tabi ni Deru Riyuu wa? by Iris (Isuzu Shiranui, Haruko Yumesaki)
 +
# Yume no Hanashi by Fumio Murakami
 +
# Precious note by Haruka Kazemachi
 +
# Egao no Susume by [[Kyoko Tachibana]]
 +
# HAJIkete Synapse☆Cinnamon Roll by Neuron★Creamsoft
 +
# Yumeiro Diary by Yumeiro Diary (Tsugumi Harumiya, Mahiro Natsume)
 +
# Mashiro na Mirai by [[Toko Mashiro]]
 +
# Nejikuru Particle by Raimu Nejikawa
 +
# Netchuu Muchuu☆Diary by Meru (Matsuri Kagami, Emi Sagara, Rino Suzukawa)
 +
# H.He.Li.Be.B.C.N.O.F.Ne. by [[Kise Yukawa]]
 +
# Shining Ray by Flora Flore ([[Yuki Hanafusa]], [[Yuka Koizumi]], [[Misuzu Toyama]])
 +
 +
Like what you see? Check out the rest of the wiki for more information about the game, and how to get started!

Latest revision as of 07:43, 30 July 2016

This page is about the rhythm game spinoff of Girlfriend Kari, Girlfriend Note.

The contents of this page and the contents of the Girlfriend Note Walkthrough Introduction page are very similar. If you've read one of them, there's no reason to read the other!

Introduction

Girlfriend (♪) (also known as Girlfriend Onpu and Girlfriend Note) is a 3D rhythm game that was supposed to have been released on December 1st, 2015, but due to server failure and a lot of unexpected problems, the game was left unplayable until roughly December 18th, 2015. It's a mobile rhythm game similar to Love Live: School Idol Festival and the Idolm@ster rhythm games, and is playable on Android and iOS. The game itself is considered a spin-off of the original Girlfriend Kari series, as it uses the same characters and voice actresses from the card game, although introducing new characters from rival schools to advance the plot of the rhythm game.

You might be wondering - what prompted the creation of a rhythm game to the already successful RNG simulator, Girlfriend Kari? Well there are a few reasons.

The original Girlfriend Kari became incredibly popular in Japan as a social card game - with over 6 million registered users to date! Ameba deployed a simple buisiness strategy - use the appeal of cute cards depicting anime girls released at a surprisingly fast rate to keep players constantly returning for more. And even more - make the drop rates abysmally low so hardcore users will be almost forced to dish out cold, hard cash to obtain the super rare cards that they want. It's a simple strategy, but it worked.

Girlfriend Kari has become popular to the point that the series boasts its own magazine, radio, and giant booths at large conventions. Of course, the game is only that popular in Japan due to the game being fully in Japanese and somewhat challenging for foreign players to get into.

Nonetheless, with its rising popularity, an Anime adaptation was created. Although somewhat lacking in quality, the anime was successful as an advertisement to the series. Along with the anime, a bunch of character song albums were released, each containing five to six songs that a specific character's voice actress sings.

Cover for the first character album
Cover for the first character album

Now, what's the best way to make money off of a bunch of character songs that have already been released? You create a rhythm game out of them. And thus, Girlfriend Note was born.

Below, we'll give a brief overview of the story behind the game, and a quick look of what the game has in store for you!

Prologue

See below for the official introduction video of Girlfriend Note. If you haven't seen it already, I'd recommend taking a look - it's super cute, and bound to brighten up your day.

In summary, a new headmaster at Seiou Gakuen (聖櫻学園) has enrolled all special outstanding students into a dance battle royale against rival schools! The winning team will get...prizes...of some kind...

In order to determine who the leader of the new dance units will be, a lottery gacha is run! And guess what? YOU'VE been selected as the leader! Congratulations!

Now, it's time for you to enter the fray, form your units, and destroy the competition with cute waifu power!

Gameplay

As stated above, the core gameplay is very similar to Love Live: School Idol Festival and The iDOLM@STER Cinderella Girls: Starlight Stage. Players will assemble units of girls categorized according to various attributes (here, just according to five colors: Pink, Orange, Yellow, Green, and Blue) and use these units to score well on songs. Below is a brief video showcasing the gameplay of one of the songs!

If you're familiar with Love Live: School Idol Festival, you'll notice that this game plays almost exactly the same to it. The tap zones are eight hearts arranged in a semicircular fashion, very close to SIF's 9-circle semicircular layout. You need to tap the hearts when the heart from the inner circle overlaps with the heart in the tap zone. There are also double notes, which are shown by hearts that have shaded-in hearts within them, and hold notes too! The bottom center, however, gives an entirely different element, unseen in either SIF or Starlight Stage: a disco ball that the player must keep spinning for a score bonus. In order to keep the disco ball spinning, you have to occasionally swipe it every ~8 seconds, otherwise it will stop spinning and you'll lose your score bonus (which is about 20%)!

The video above shows the "hard" difficult for the song, 100% Fresh, which is Ichigo Kohinata's character song. There are four available difficulties for all the songs - Easy, Normal, Hard, and Very Hard (Expert). In order to play a song, you have to use stamina! Stamina regenerates at a decent rate (1 point every 6 minutes, so 10 points every hour), but it makes it so that you can't just keep playing forever. This is a common gimmick found in most rhythm games.

Now, for every song you play, you have to choose a unit! You can't just participate in dance battles without a set of girls! Your units are composed of girls that you obtain from cards. All cards have their own rarity, and the general rule of thumb with cards is that the rarer the card, the better stats it will have. Card rarity goes from N -> R -> SR -> SSR -> UR. You can also level up your own girls by sending other girls to train with them (essentially using other girls to feed another card for EXP gain). There's also evolution - where you can combine two copies of the same card to increase the max potential of the card! Combining three copies fo the same card will then result in substantially different artwork, and the card gaining a rarity level!

A Chloe UR card!
A Chloe UR card!

Unit composition is generally based around a color attribute. You'll want to have at least 5 units built - one focused around each color attribute, so you can choose the right one to maximize score during the performance. You want to set your card with the best leader skill for the attribute that you want to focus on into the first slow (this is generally your rarest card). Then, place other team members around focusing around the same color! A quick note, however - using rarer cards of a different color than the one you're focusing on might be better than using a card of a low rarity but of the color you're focusing on.

Screenshot of the Unit page
Screenshot of the Unit page

Don't worry there's an automatic team builder that creates the best team using the cards from your inventory. You can tell it what color attribute to focus on too! The automatic unit selector will work most of the time, unless you're considering individual skills on the cards as well - but that's far too advanced for this guide. We'll explain more about unit composition later, but this hopefully serves as an introduction to the mechanics.

Auto-creation of a unit based on color priority!
You can use the auto team builder to focus on a specific color! It's pretty useful.

Finally, you have to choose which girl you actually see dancing on the screen when you perform! This girl is independent from your cards, and is called the Center Girl. You start off with only one center girl - which you can choose from a pool of currently available models (Ameba is still releasing more 3D models, so expect more in the future). As you level up, you'll gain more center girl slots, allowing you to have more dancers/models to choose from when performing songs. For each center girl, you can talk to them, poke them, increase your bond with them, and...dress them up?

Yes, you can play dress-up with your cute waifus! You can equip a hat slot item (like glasses, a headband, a barrette, etc), a body slot item (like a dress), and a leg slot item (like boots, sandals, etc). All clothing is also color-attributed and gives a stat bonus, and when playing, you can select up to two of your three clothing items to be used for their abilities, which you can activate while playing the song by tapping on an icon on either side of the screen. The center girl you choose to perform will also be wearing the clothing you selected!

You can change Haruka's clothes!
You can change Haruka's clothes! Isn't she cute?

In short, get cute cards of cute girls and build a team out of them, then use that team along with a 3D model to perform well on stage!

Songs

What's a rhythm game without music? Girlfriend Kari has plenty of that! With the release of an anime (and tons of character album CDs as a result), there's plenty of songs to make a rhythm game out of! The game has also brought a lot of new songs to the series too - and Ameba has also confirmed that they are still working on more songs for the game as well. Event-limited songs (like seasonal songs) will appear occasionally too! As of March 2016, there are over 50 playable songs! You can check out the full gallery of songs at our Song Gallery page!

Album cover for the newly released song for the rhythm game, Now on Stage!
Album cover for the newly released song for the rhythm game, Now on Stage!

Below is a list of the currently playable songs in the game.

  1. Tanoshiki Tokimeki by Neuron★Creamsoft (Momoko Asahina, Kurumi Eto, Haruka Kazemachi, Nagiko Kurokawa, Sumire Yomogida)
  2. Zenryoku Heroine! by Tsugumi Harumiya
  3. NPM na Kanojo desu (~Nippon Moe na Kanojo desu~) by Chloe Lemaire
  4. Mirai Episode by Mahiro Natsume
  5. Sewing My MODE by Koruri Tokitani
  6. Smile Day by Emi Sagara
  7. Shiori by Fumio Murakami
  8. Kankitsukei no Et Cetera by Yuzuko Hazuki
  9. Yume no Hanashi by Haruko Yumesaki
  10. Border Line by Matsuri Kagami
  11. Hibike! Doremi♪ by Momoko Asahina
  12. Scandal wa Ikaga? by Saya Kagurazaka
  13. Hareru Ka Naa by Kokomi Shiina
  14. Wake Up My Love -Otome no Junjou- by Akane Sakurai
  15. Chiisana Cafe no Ano Sekide by Nonoka Sasahara
  16. Robotics∞<Infinity> by Raimu Nejikawa
  17. Sonotoki, FantasticGirl! by Nao Miyoshi
  18. Nyokinyoki Denpashi by Kinoko Himejima
  19. Meguru Meguru Seitokai Days by Mutsumi Shigino
  20. Seasons of Silence by Risa Shinomiya
  21. Tegami o Kaku no by Yukie Yatsuka
  22. Haruka Kanata de Yume Mimasho by Kanata Amatsu
  23. Kokoro Jiyuu Sengen by Michiru Tomura
  24. Futari de Tsuzuru Monogatari by Fumio Murakami
  25. White Xmas by Miss Monochrome
  26. Narite Hana Ichimonme by Eiko Hibara
  27. Winter Chime by nonet (Fumio Murakami, Chloe Lemaire, Kokomi Shiina, Mutsumi Shigino, Momoko Asahina, Haruka Kazemachi, Akane Sakurai, Saya Kagurazaka)
  28. Motto-Motto JUMP! by Tsugumi Harumiya
  29. 100% Fresh by Ichigo Kohinata
  30. Mousou♥Motion by Erena Mochizuki
  31. Now On Stage!! by nonet
  32. Ayaka Hayashi by Isuzu Shiranui
  33. One day... by Saeko Arisugawa
  34. Muchuu Traveler by Kanata Amatsu
  35. Fight Ippon! by Kazuha Kumada
  36. Kiyoku Tadashiku? School Days by Seio Council (Risa Shinomiya, Kanata Amatsu, Mutsumi Shigino)
  37. One step! by Auto Focus (Erena Mochizuki and Fumio Murakami)
  38. I Say, I Love by Symphonia (Moeka Nitta, Saeko Arisugawa, Maya Yukikaze, Shiori Shiratori)
  39. Believe Myself by Kokomi Shiina
  40. Soyokaze no Pirouette by Yulia Valkova
  41. Koibito Muffler by Nae Yūki
  42. Otome Musou Chloe-tan by Chloe Lemaire
  43. Shinka-kei girl by Neuron★Creamsoft
  44. Sketch by Ayame Chiyoura
  45. Ore no Kokoro ga Moete Iru no Sa…! ~Miyauchi no Theme~ by Nozomi Miyauchi
  46. Hey You! Aibou by Rino Suzukawa
  47. Pentatonic Love by Kurumi Eto
  48. Amari no Ikenie Splatter by Akari Amari
  49. Mamimumeso by Mei Morizono
  50. Anata dake no Maison de Couture by Maison de Couture (Koruri Tokitani, Nae Yūki, Nao Miyoshi)
  51. Nippon wa Kyomibukai no desu by Etoile (Chloe Lemaire, Yulia Valkova)
  52. Gunjou to Contrail by C-gumi Cantabile (Akane Sakurai, Tsugumi Harumiya, Kazuha Kumada, Yukie Yatsuka)
  53. Futari de Tabi ni Deru Riyuu wa? by Iris (Isuzu Shiranui, Haruko Yumesaki)
  54. Yume no Hanashi by Fumio Murakami
  55. Precious note by Haruka Kazemachi
  56. Egao no Susume by Kyoko Tachibana
  57. HAJIkete Synapse☆Cinnamon Roll by Neuron★Creamsoft
  58. Yumeiro Diary by Yumeiro Diary (Tsugumi Harumiya, Mahiro Natsume)
  59. Mashiro na Mirai by Toko Mashiro
  60. Nejikuru Particle by Raimu Nejikawa
  61. Netchuu Muchuu☆Diary by Meru (Matsuri Kagami, Emi Sagara, Rino Suzukawa)
  62. H.He.Li.Be.B.C.N.O.F.Ne. by Kise Yukawa
  63. Shining Ray by Flora Flore (Yuki Hanafusa, Yuka Koizumi, Misuzu Toyama)

Like what you see? Check out the rest of the wiki for more information about the game, and how to get started!