Difference between revisions of "Rhythm:Kimi no Te"

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|Extra=
 
|Extra=
 
|Trivia=*This song was the event song during the fourth Token Event in Girlfriend Note.
 
|Trivia=*This song was the event song during the fourth Token Event in Girlfriend Note.
*Originally, this song was only available for play between 31 August 2016 till 9 September 2016, as part of the event, 一曲入魂!!ガールズダンスアワード♪ -nonetダンスフェスティバル編-
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**Originally, this song was only available for play between 31 August 2016 till 9 September 2016, as part of the event, 一曲入魂!!ガールズダンスアワード♪ -nonetダンスフェスティバル編-
*During the event, this song's color was Green.
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**During the event, this song's color was Green.
 
|EasyStars=4
 
|EasyStars=4
 
|NormalStars=7
 
|NormalStars=7

Latest revision as of 03:38, 12 November 2016

Kimi no Te's Jacket Art
Kimi no Te's Jacket Art

This is the music detail page for Kimi no Te (君の手), a song from Girlfriend Note. For a full list of songs, check the Song List or Song Gallery. For more information, check the help section below.

Basic Information

  • Title: Kimi no Te | 君の手
  • Category: Special (All Difficulties)
  • Color: Orange
  • First Appearance In-Game: 31 August 2016, became a Special song on 19 October 2016
  • Album: Currently not released on any album
  • Lyrics: Takayuki Tonegawa | 利根川貴之
  • Composition: Dr.Usui
  • Arrangement: Dr.Usui & Wicky.Recordings
  • Vocals: Otori, composed of Kasuga Asato, Miyabi Kunishiro, and Subaru Makise | 鳳/朝門春日/牧瀬昴/久仁城雅
  • Advantage Center Girl: Kanata Amatsu, Saya Kagurazaka | 天都かなた、神楽坂砂夜
  • Unlock Requirements: Clear Mission (Achieve at least 7,000,000 total high score)
  • Difficulty Availability:
    • Easy: Special (Achieve at least 7,000,000 total high score)
    • Normal: Special (Achieve at least 7,000,000 total high score)
    • Hard: Special (Achieve at least 7,000,000 total high score)
    • Expert (Very Hard): Special (Achieve at least 7,000,000 total high score)


Audio



Trivia

  • This song was the event song during the fourth Token Event in Girlfriend Note.
    • Originally, this song was only available for play between 31 August 2016 till 9 September 2016, as part of the event, 一曲入魂!!ガールズダンスアワード♪ -nonetダンスフェスティバル編-
    • During the event, this song's color was Green.

Difficulties

Below, we show the stamina requirements for each difficulty, as well as the exp gained.

For each difficulty, the requirements to achieve ranks and receive rank rewards for Score, Combo, Mirror Bonus, and Amount of Clears are shown below. When you achieve a certain rank for the first time, you receive the reward for that rank as well as any ranks below it that you have not previously received. For example, if you get a A for score on your first play of a song, you would get the score rewards for SCORE C, SCORE B, and SCORE A. All rewards can only obtained once.

Note that "gull" is the form of currency in the game (ガル). Friend points can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available.

50 Luck Stones is given after clearing the Easy, Normal, and Hard difficulty of a song for the first time. 50 Luck Stones are also given for clearing the Expert difficulty of a song for the first time.

Easy

  • Star Difficulty Rating: 4
  • Stamina Requirement: 5
  • Experience Gained: 13
  • Furu Furu Bonus: 10 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 37,584 or more 7,500 Gull
SCORE S 31,320 or more 5,000 Gull
SCORE A 25,056 or more 2,500 Gull
SCORE B 18,792 or more 1,250 Gull
SCORE C 12,528 or more 1,000 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 94 10,000 Gull
COMBO A 66 or more 5,000 Gull
COMBO B 47 or more 2,500 Gull
COMBO C 28 or more 1,250 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 100 Friend Points
MIRROR A 70% or more 75 Friend Points
MIRROR B 50% or more 50 Friend Points
MIRROR C 30% or more 25 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 20 or more 100 Friend Points
CLEAR A 10 or more 75 Friend Points
CLEAR B 5 or more 50 Friend Points
CLEAR C 1 or more 25 Friend Points

Normal

  • Star Difficulty Rating: 7
  • Stamina Requirement: 10
  • Experience Gained: 29
  • Furu Furu Bonus: 20 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 102,358 or more 12,500 Gull
SCORE S 87,735 or more 10,000 Gull
SCORE A 73,113 or more 7,500 Gull
SCORE B 58,490 or more 5,000 Gull
SCORE C 29,245 or more 2,500 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 168 20,000 Gull
COMBO A 118 or more 10,000 Gull
COMBO B 84 or more 5,000 Gull
COMBO C 50 or more 2,500 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 300 Friend Points
MIRROR A 70% or more 200 Friend Points
MIRROR B 50% or more 150 Friend Points
MIRROR C 30% or more 100 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 40 or more 300 Friend Points
CLEAR A 20 or more 200 Friend Points
CLEAR B 10 or more 150 Friend Points
CLEAR C 5 or more 100 Friend Points

Hard

  • Star Difficulty Rating: 8
  • Stamina Requirement: 15
  • Experience Gained: 51
  • Furu Furu Bonus: 50 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 447,005 or more 50 Luck Stones
SCORE S 336,455 or more 15,000 Gull
SCORE A 288,390 or more 7,500 Gull
SCORE B 240,325 or more 5,000 Gull
SCORE C 96,130 or more 2,500 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 431 30,000 Gull
COMBO A 302 or more 20,000 Gull
COMBO B 216 or more 10,000 Gull
COMBO C 129 or more 5,000 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 500 Friend Points
MIRROR A 70% or more 400 Friend Points
MIRROR B 50% or more 300 Friend Points
MIRROR C 30% or more 150 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 100 or more 50 Luck Stones
CLEAR A 40 or more 400 Friend Points
CLEAR B 20 or more 300 Friend Points
CLEAR C 10 or more 150 Friend Points

Expert

  • Star Difficulty Rating: 10
  • Stamina Requirement: 20
  • Experience Gained: 73
  • Furu Furu Bonus: 100 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 959,136.9 or more Skill Trainer: 深見絵馬 (Fukami Ema) SRx1 (Orange)
SCORE S 670,365 or more 1,000 Friend Points
SCORE A 618,798 or more 1,000 Friend Points
SCORE B 567,232 or more 20,000 Gull
SCORE C 206,266 or more 10,000 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 683 50 Luck Stones
COMBO A 478 or more 30,000 Gull
COMBO B 342 or more 10,000 Gull
COMBO C 205 or more 5,000 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 50 Luck Stones
MIRROR A 70% or more 500 Friend Points
MIRROR B 50% or more 300 Friend Points
MIRROR C 30% or more 200 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 150 or more 50 Luck Stones
CLEAR A 60 or more 500 Friend Points
CLEAR B 30 or more 300 Friend Points
CLEAR C 15 or more 200 Friend Points

Lyrics

Japanese

突き上げるリズム もっと心を揺らせて
光るプリズム もっと激しく煌めいて
少し恐くて震えるなんてタチの悪い冗談冗談
積み上げたプライド ダテじゃないでしょ!?

千里の道も
一歩ずつステップ踏んで ジャストな判断キメキメ
無駄に流す汗なんかない 今途方に暮れたりしない
その先の未来見てみたい 君と繋ぐ手離さない
夢の途中で止まるわけない

輝いてるステージ 舞い踊るよDancing
夢のカケラ 触れた気がした 激しく胸が騒ぐよ
手を伸ばして 星を掴めShining
強い気持ちを支えるのは あたたかい君の手

Romaji

Currently looking for romanizers, contact User:Erina if you'd like to help!

English

Currently looking for translators, contact User:Erina if you'd like to help!

Help

For help about the information on the page, try looking at the Walkthrough Project or the rhythm game mechanics pages, such as Rhythm:Play.

Regarding Difficulty Availability: A song's difficulty is considered "Limited" if it has appeared in the game for play at some point, but has since then disappeared. A song's difficulty is considered "Unreleased" if it has never yet appeared in the game in any form. Side-A are the songs that you can always play, Side-B are songs that you can only play on a rotating basis, and Special are songs under the "special" category that are usually unlocked by completing missions.

Total high score refers to the total score of all the highest scores you have obtained on all songs. This is essentially the sum of all high scores on each song you have played in the game. Note that for a song, it will only take your highest score from all four difficulties. For example, if you played a song on Easy with score 30,000, then played it on Hard with score: 150,000, then the only score counted for your total high score would be the 150,000.

The color of a song is the song's attribute. Teams that are composed of more members of the song's color (meaning, having a higher performance stat of the song's color) will perform better score-wise.

An "advantage center girl" is a center girl that provides a 10% clothing stat bonus for the song.

Note that "gull" is the form of currency in the game (ガル). Friend points can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available. Trainers can be used to increase the skill level of your girl, which allows them to improve their unique skills during gameplay (such as stamina recovery, score boost, and more).

Expert songs are never available in Side-A (normal play), these difficulties can only be found in Side-B (daily/weekly rotation), unless it's a special/limited edition song. Visit Rhythm:Side-B Songs for more information.

This page was generated with the Song Template (found at Template:Songs). For more information, check the documentation!