Difference between revisions of "Rhythm:Kiyoku Tadashiku? School Days"
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|Category=Special (All Difficulties) | |Category=Special (All Difficulties) | ||
|Color=Green | |Color=Green | ||
+ | |Album=Girl Friend BETA Character Song Series Vol. 1 | ||
|Lyrics=Takayuki Tonegawa | |Lyrics=Takayuki Tonegawa | ||
|LyricsJP=利根川貴之 | |LyricsJP=利根川貴之 |
Latest revision as of 22:40, 9 December 2017
This is the music detail page for Kiyoku Tadashiku? School Days (清く正しく? School Days), a song from Girlfriend Note. For a full list of songs, check the Song List or Song Gallery. For more information, check the help section below.
Contents
Basic Information
- Title: Kiyoku Tadashiku? School Days | 清く正しく? School Days
- Category: Special (All Difficulties)
- Color: Green
- First Appearance In-Game: Prior to January 2016
- Album: Girl Friend BETA Character Song Series Vol. 1
- Lyrics: Takayuki Tonegawa | 利根川貴之
- Composition: Yasuo Nakajima | 中島靖雄
- Arrangement: Yasuo Nakajima | 中島靖雄
- Vocals: Seio Counsel, composed of Risa Shinomiya, Kanata Amatsu, Mutsumi Shigino | 聖櫻カウンシル/篠宮りさ/天都かなた/鴫野睦(CV:日笠陽子/井上喜久子/鴫野睦)
- Advantage Center Girl: Risa Shinomiya, Kanata Amatsu, Mutsumi Shigino, Nonoka Sasahara | 天都かなた、鴫野睦、笹原野々花、篠宮りさ
- Unlock Requirements: Clear Mission: Achieve at least 500,000 total high score
- Difficulty Availability:
- Easy: Special (Achieve at least 500,000 total high score)
- Normal: Special (Achieve at least 500,000 total high score)
- Hard: Special (Achieve at least 500,000 total high score)
- Expert (Very Hard): Special (Achieve at least 500,000 total high score)
Audio
Difficulties
Below, we show the stamina requirements for each difficulty, as well as the exp gained.
For each difficulty, the requirements to achieve ranks and receive rank rewards for Score, Combo, Mirror Bonus, and Amount of Clears are shown below. When you achieve a certain rank for the first time, you receive the reward for that rank as well as any ranks below it that you have not previously received. For example, if you get a A for score on your first play of a song, you would get the score rewards for SCORE C, SCORE B, and SCORE A. All rewards can only obtained once.
Note that "gull" is the form of currency in the game (ガル). Friend points can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available.
50 Luck Stones is given after clearing the Easy, Normal, and Hard difficulty of a song for the first time. 50 Luck Stones are also given for clearing the Expert difficulty of a song for the first time.
Easy
- Star Difficulty Rating: 3
- Stamina Requirement: 5
- Experience Gained: 13
- Furu Furu Bonus: 10 Luck Stones
The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.
Score Goal
Score Rank | Required Score | Reward |
---|---|---|
SCORE SS | 48,678 or more | 7,500 Gull |
SCORE S | 40,565 or more | 5,000 Gull |
SCORE A | 32,452 or more | 2,500 Gull |
SCORE B | 24,339 or more | 1,250 Gull |
SCORE C | 16,226 or more | 1,000 Gull |
Combo Goal
Combo Rank | Required Combo | Reward |
---|---|---|
COMBO S | 123 | 10,000 Gull |
COMBO A | 86 or more | 5,000 Gull |
COMBO B | 62 or more | 2,500 Gull |
COMBO C | 37 or more | 1,250 Gull |
Mirror Bonus Goal
Mirror Bonus Rank | Required Percentage | Reward |
---|---|---|
MIRROR S | 90% or more | 100 Friend Points |
MIRROR A | 70% or more | 75 Friend Points |
MIRROR B | 50% or more | 50 Friend Points |
MIRROR C | 30% or more | 25 Friend Points |
Clear Goal
Clear Rank | Required Number of Clears | Reward |
---|---|---|
CLEAR S | 20 or more | 100 Friend Points |
CLEAR A | 10 or more | 75 Friend Points |
CLEAR B | 5 or more | 50 Friend Points |
CLEAR C | 1 or more | 25 Friend Points |
Normal
- Star Difficulty Rating: 4
- Stamina Requirement: 10
- Experience Gained: 29
- Furu Furu Bonus: 20 Luck Stones
The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.
Score Goal
Score Rank | Required Score | Reward |
---|---|---|
SCORE SS | 115,584 or more | 12,500 Gull |
SCORE S | 99,072 or more | 10,000 Gull |
SCORE A | 82,560 or more | 7,500 Gull |
SCORE B | 66,048 or more | 5,000 Gull |
SCORE C | 33,024 or more | 2,500 Gull |
Combo Goal
Combo Rank | Required Combo | Reward |
---|---|---|
COMBO S | 213 | 20,000 Gull |
COMBO A | 149 or more | 10,000 Gull |
COMBO B | 107 or more | 5,000 Gull |
COMBO C | 64 or more | 2,500 Gull |
Mirror Bonus Goal
Mirror Bonus Rank | Required Percentage | Reward |
---|---|---|
MIRROR S | 90% or more | 300 Friend Points |
MIRROR A | 70% or more | 200 Friend Points |
MIRROR B | 50% or more | 150 Friend Points |
MIRROR C | 30% or more | 100 Friend Points |
Clear Goal
Clear Rank | Required Number of Clears | Reward |
---|---|---|
CLEAR S | 40 or more | 300 Friend Points |
CLEAR A | 20 or more | 200 Friend Points |
CLEAR B | 10 or more | 150 Friend Points |
CLEAR C | 5 or more | 100 Friend Points |
Hard
- Star Difficulty Rating: 8
- Stamina Requirement: 15
- Experience Gained: 51
- Furu Furu Bonus: 50 Luck Stones
The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.
Score Goal
Score Rank | Required Score | Reward |
---|---|---|
SCORE SS | 418,221 or more | 50 Luck Stones |
SCORE S | 314,790 or more | 15,000 Gull |
SCORE A | 269,820 or more | 7,500 Gull |
SCORE B | 224,850 or more | 5,000 Gull |
SCORE C | 89,940 or more | 2,500 Gull |
Combo Goal
Combo Rank | Required Combo | Reward |
---|---|---|
COMBO S | 396 | 30,000 Gull |
COMBO A | 277 or more | 20,000 Gull |
COMBO B | 198 or more | 10,000 Gull |
COMBO C | 119 or more | 5,000 Gull |
Mirror Bonus Goal
Mirror Bonus Rank | Required Percentage | Reward |
---|---|---|
MIRROR S | 90% or more | 500 Friend Points |
MIRROR A | 70% or more | 400 Friend Points |
MIRROR B | 50% or more | 300 Friend Points |
MIRROR C | 30% or more | 150 Friend Points |
Clear Goal
Clear Rank | Required Number of Clears | Reward |
---|---|---|
CLEAR S | 100 or more | 50 Luck Stones |
CLEAR A | 40 or more | 400 Friend Points |
CLEAR B | 20 or more | 300 Friend Points |
CLEAR C | 10 or more | 150 Friend Points |
Expert
- Star Difficulty Rating: 9
- Stamina Requirement: 20
- Experience Gained: 73
- Furu Furu Bonus: 100 Luck Stones
The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.
Score Goal
Score Rank | Required Score | Reward |
---|---|---|
SCORE SS | 815,684.4 or more | Skill Trainer: 深見絵馬 (Fukami Ema) SRx1 (Green) |
SCORE S | 570,102 or more | 1,000 Friend Points |
SCORE A | 526,248 or more | 1,000 Friend Points |
SCORE B | 482,394 or more | 20,000 Gull |
SCORE C | 175,416 or more | 10,000 Gull |
Combo Goal
Combo Rank | Required Combo | Reward |
---|---|---|
COMBO S | 581 | 50 Luck Stones |
COMBO A | 407 or more | 30,000 Gull |
COMBO B | 291 or more | 10,000 Gull |
COMBO C | 174 or more | 5,000 Gull |
Mirror Bonus Goal
Mirror Bonus Rank | Required Percentage | Reward |
---|---|---|
MIRROR S | 90% or more | 50 Luck Stones |
MIRROR A | 70% or more | 500 Friend Points |
MIRROR B | 50% or more | 300 Friend Points |
MIRROR C | 30% or more | 200 Friend Points |
Clear Goal
Clear Rank | Required Number of Clears | Reward |
---|---|---|
CLEAR S | 150 or more | 50 Luck Stones |
CLEAR A | 60 or more | 500 Friend Points |
CLEAR B | 30 or more | 300 Friend Points |
CLEAR C | 15 or more | 200 Friend Points |
Lyrics
Japanese
清く正しくのどかに「なになに?」 毎日が過ぎて行く
忘れないよこの時間を 無邪気に笑っていようよ
自由な校風に
振り回されあくせくしちゃう「そうなの〜?」
不思議 それでも 居心地いいんだよね
平和がいいですね
穏やかに進む議事録 安心
ひと息入れちゃいましょ
時に適切な指導もしかりちゃんとするよ
責任重大!?私たちは生徒会
今日も明るく元気に 一日楽しもう
スローガンかかげるよ みんなで目指しましょ
抱え込んで無理しない 強がってるのもダメ
怖がらずに話し合おう 答えはきっと見つかるよ
今日も明るく元気に 一日楽しもう
スローガンかかげるよ みんなで目指しましょ
抱え込んで無理しない 強がってるのもダメ
怖がらずに話し合おう 答えはきっと見つかるよ
Romaji
Currently looking for romanizers, contact User:Erina if you'd like to help!
English
Currently looking for translators, contact User:Erina if you'd like to help!
Help
For help about the information on the page, try looking at the Walkthrough Project or the rhythm game mechanics pages, such as Rhythm:Play.
Regarding Difficulty Availability: A song's difficulty is considered "Limited" if it has appeared in the game for play at some point, but has since then disappeared. A song's difficulty is considered "Unreleased" if it has never yet appeared in the game in any form. Side-A are the songs that you can always play, Side-B are songs that you can only play on a rotating basis, and Special are songs under the "special" category that are usually unlocked by completing missions.
Total high score refers to the total score of all the highest scores you have obtained on all songs. This is essentially the sum of all high scores on each song you have played in the game. Note that for a song, it will only take your highest score from all four difficulties. For example, if you played a song on Easy with score 30,000, then played it on Hard with score: 150,000, then the only score counted for your total high score would be the 150,000.
The color of a song is the song's attribute. Teams that are composed of more members of the song's color (meaning, having a higher performance stat of the song's color) will perform better score-wise.
An "advantage center girl" is a center girl that provides a 10% clothing stat bonus for the song.
Note that "gull" is the form of currency in the game (ガル). Friend points can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available. Trainers can be used to increase the skill level of your girl, which allows them to improve their unique skills during gameplay (such as stamina recovery, score boost, and more).
Expert songs are never available in Side-A (normal play), these difficulties can only be found in Side-B (daily/weekly rotation), unless it's a special/limited edition song. Visit Rhythm:Side-B Songs for more information.
This page was generated with the Song Template (found at Template:Songs). For more information, check the documentation!