Rhythm:Yume no Hanashi (Fumio Murakami ver.)

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Yume no Hanashi (Fumio Murakami ver.)'s Jacket Art
Yume no Hanashi (Fumio Murakami ver.)'s Jacket Art

This is the music detail page for Yume no Hanashi (Fumio Murakami ver.) (夢のはなし(村上文緒カバー・バージョン)), a song from Girlfriend Note. For a full list of songs, check the Song List or Song Gallery. For more information, check the help section below.

Basic Information

  • Title: Yume no Hanashi (Fumio Murakami ver.) | 夢のはなし(村上文緒カバー・バージョン)
  • Alternate Titles: None
  • Category: Limited (All Difficulties)
  • Color: Green
  • First Appearance In-Game: 30 April 2016
  • Album: Currently not released on any album
  • Lyrics: Tanaka Mayu | たなかまゆ
  • Composition: Tanaka Mayu | たなかまゆ
  • Arrangement: Ito Tsubasa | 伊藤翼
  • Vocals: Fumio Murakami (CV: Kaori Nazuka) | 村上文緒(CV:名塚佳織)
  • Advantage Center Girl: Fumio Murakami | 村上文緒
  • Unlock Requirements: Only available for play between 30 April 2016 till 11 May 2016
  • Difficulty Availability:
    • Easy: Limited (Only available for play between 30 April 2016 till 11 May 2016)
    • Normal: Limited (Only available for play between 30 April 2016 till 11 May 2016)
    • Hard: Limited (Only available for play between 30 April 2016 till 11 May 2016)
    • Expert (Very Hard): Limited (Only available for play between 30 April 2016 till 11 May 2016)


Audio




Difficulties

Below, we show the stamina requirements for each difficulty, as well as the exp gained.

For each difficulty, the requirements to achieve ranks and receive rank rewards for Score, Combo, Mirror Bonus, and Amount of Clears are shown below. When you achieve a certain rank for the first time, you receive the reward for that rank as well as any ranks below it that you have not previously received. For example, if you get a A for score on your first play of a song, you would get the score rewards for SCORE C, SCORE B, and SCORE A. All rewards can only obtained once.

Note that "gull" is the form of currency in the game (ガル). Friend points can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available.

50 Luck Stones is given after clearing the Easy, Normal, and Hard difficulty of a song for the first time. 50 Luck Stones are also given for clearing the Expert difficulty of a song for the first time.

Easy

  • Star Difficulty Rating: {{{EasyStars}}}
  • Stamina Requirement: 5
  • Experience Gained: 13
  • Furu Furu Bonus: 10 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 45,117 or more 7,500 Gull
SCORE S 37,598 or more 5,000 Gull
SCORE A 30,078 or more 2,500 Gull
SCORE B 22,559 or more 1,250 Gull
SCORE C 15,039 or more 1,000 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 114 10,000 Gull
COMBO A 80 or more 5,000 Gull
COMBO B 57 or more 2,500 Gull
COMBO C 34 or more 1,250 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 100 Friend Points
MIRROR A 70% or more 75 Friend Points
MIRROR B 50% or more 50 Friend Points
MIRROR C 30% or more 25 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 20 or more 100 Friend Points
CLEAR A 10 or more 75 Friend Points
CLEAR B 5 or more 50 Friend Points
CLEAR C 1 or more 25 Friend Points

Normal

  • Star Difficulty Rating: {{{NormalStars}}}
  • Stamina Requirement: 10
  • Experience Gained: 29
  • Furu Furu Bonus: 20 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 89,537 or more 12,500 Gull
SCORE S 76,746 or more 10,000 Gull
SCORE A 63,955 or more 7,500 Gull
SCORE B 51,164 or more 5,000 Gull
SCORE C 25,582 or more 2,500 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 165 20,000 Gull
COMBO A 116 or more 10,000 Gull
COMBO B 83 or more 5,000 Gull
COMBO C 50 or more 2,500 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 300 Friend Points
MIRROR A 70% or more 200 Friend Points
MIRROR B 50% or more 150 Friend Points
MIRROR C 30% or more 100 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 40 or more 300 Friend Points
CLEAR A 20 or more 200 Friend Points
CLEAR B 10 or more 150 Friend Points
CLEAR C 5 or more 100 Friend Points

Hard

  • Star Difficulty Rating: {{{HardStars}}}
  • Stamina Requirement: 15
  • Experience Gained: 51
  • Furu Furu Bonus: 50 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 261,991 or more 50 Luck Stones
SCORE S 197,197 or more 15,000 Gull
SCORE A 169,026 or more 7,500 Gull
SCORE B 140,855 or more 5,000 Gull
SCORE C 56,342 or more 2,500 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 277 30,000 Gull
COMBO A 194 or more 20,000 Gull
COMBO B 139 or more 10,000 Gull
COMBO C 83 or more 5,000 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 500 Friend Points
MIRROR A 70% or more 400 Friend Points
MIRROR B 50% or more 300 Friend Points
MIRROR C 30% or more 150 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 100 or more 50 Luck Stones
CLEAR A 40 or more 400 Friend Points
CLEAR B 20 or more 300 Friend Points
CLEAR C 10 or more 150 Friend Points

Expert

  • Star Difficulty Rating: {{{ExpertStars}}}
  • Stamina Requirement: 20
  • Experience Gained: 73
  • Furu Furu Bonus: 100 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 458,643.45 or more Skill Trainer: 深見絵馬 (Fukami Ema) SRx1 (Green)
SCORE S 320,558 or more 1,000 Friend Points
SCORE A 295,899 or more 1,000 Friend Points
SCORE B 271,241 or more 20,000 Gull
SCORE C 98,633 or more 10,000 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 343 50 Luck Stones
COMBO A 240 or more 30,000 Gull
COMBO B 172 or more 10,000 Gull
COMBO C 103 or more 5,000 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 50 Luck Stones
MIRROR A 70% or more 500 Friend Points
MIRROR B 50% or more 300 Friend Points
MIRROR C 30% or more 200 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 150 or more 50 Luck Stones
CLEAR A 60 or more 500 Friend Points
CLEAR B 30 or more 300 Friend Points
CLEAR C 15 or more 200 Friend Points

Lyrics

Japanese

昨日の夢は不思議な夢でした 神様が小さな種を渡しにくれました まばたきしたら目が覚めたので何の種だったかはわかりません
知っているような気もするけれど 思い出せない
あらあら 明日も会えるでしょうか?

ゆっくり育てましょう 月明かりで ほら もうすぐ 一度きりだから 焦らずにゆきましょうね じっくり育てましょう 好きなお野菜は何ですか? ゆっくり進みましょう お日様の光がキラキラ

Romaji

Currently looking for romanizers, contact User:Erina if you'd like to help!

English

Currently looking for translators, contact User:Erina if you'd like to help!

Help

For help about the information on the page, try looking at the Walkthrough Project or the rhythm game mechanics pages, such as Rhythm:Play.

Regarding Difficulty Availability: A song's difficulty is considered "Limited" if it has appeared in the game for play at some point, but has since then disappeared. A song's difficulty is considered "Unreleased" if it has never yet appeared in the game in any form. Side-A are the songs that you can always play, Side-B are songs that you can only play on a rotating basis, and Special are songs under the "special" category that are usually unlocked by completing missions.

Total high score refers to the total score of all the highest scores you have obtained on all songs. This is essentially the sum of all high scores on each song you have played in the game. Note that for a song, it will only take your highest score from all four difficulties. For example, if you played a song on Easy with score 30,000, then played it on Hard with score: 150,000, then the only score counted for your total high score would be the 150,000.

The color of a song is the song's attribute. Teams that are composed of more members of the song's color (meaning, having a higher performance stat of the song's color) will perform better score-wise.

An "advantage center girl" is a center girl that provides a 10% clothing stat bonus for the song.

Note that "gull" is the form of currency in the game (ガル). Friend points can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available. Trainers can be used to increase the skill level of your girl, which allows them to improve their unique skills during gameplay (such as stamina recovery, score boost, and more).

Expert songs are never available in Side-A (normal play), these difficulties can only be found in Side-B (daily/weekly rotation), unless it's a special/limited edition song. Visit Rhythm:Side-B Songs for more information.

This page was generated with the Song Template (found at Template:Songs). For more information, check the documentation!