Difference between revisions of "Rhythm:Smile Day"

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[[File:Music j 006.jpg|alt=Smile Day's Jacket Art|thumb|Smile Day's Jacket Art|448x448px]]
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{{Songs
This is the music detail page for Smile Day, a song from [[Girlfriend Note]]. For a full list of songs, check the [[Rhythm:Songs | Song List]] or [[Rhythm:Song Gallery | Song Gallery]].
+
|ImageName=Music j 006.jpg
 
+
|SongName=Smile Day
== Basic Information ==
+
|SongNameJP=Smile Day
*'''Title:''' Smile Day
+
|Category=Side-A (Easy/Normal/Hard), Side-B (Expert)
*'''Category:''' Side-A (Easy/Normal/Hard), Side-B (Expert)
+
|Color=Yellow
*'''Color:''' Yellow
+
|Lyrics=Hinata Ogi
*'''Lyrics:''' Ogi Hinata | 仰木日向
+
|LyricsJP=仰木日向
*'''Composition:''' Kumaki Toshimitsu | 熊木敏光
+
|Composition=Toshimitsu Kumaki
*'''Arrangement:''' Kumaki Toshimitsu | 熊木敏光
+
|CompositionJP=熊木敏光
*'''Vocals:''' [[Emi Sagara]] (CV: Nao Toyama) | 相楽エミ(CV:東山奈央)
+
|Arrangement=Toshimitsu Kumaki
*'''Unlock Level:''' 7
+
|ArrangementJP=熊木敏光
*'''Advantage Center Girl:''' [[Akane Sakurai]] | 櫻井明音
+
|Vocals=[[Emi Sagara]] (CV: Nao Toyama)
*'''Difficulty Availability:'''
+
|VocalsJP=相楽エミ(CV:東山奈央)
**'''Easy:''' Side-A (available after reaching level 7)
+
|AdvantageCenterGirl=[[Emi Sagara]]
**'''Normal:''' Side-A (available after reaching level 7)
+
|AdvantageCenterGirlJP=相楽エミ
**'''Hard:''' Side-A (available after reaching level 7)
+
|Unlock=Unlocks at level 7
**'''Expert (Very Hard):''' Side-B (check [[Rhythm:Side-B Songs | Side-B rotation schedule]])
+
|EasyAvailability=Side-A (available after reaching level 7)
 
+
|NormalAvailability=Side-A (available after reaching level 7)
== Audio ==
+
|HardAvailability=Side-A (available after reaching level 7)
<br>
+
|ExpertAvailability=Side-B (check [[Rhythm:Side-B Songs | Side-B rotation schedule]])
<br>
+
|ExtraCategories=[[Category:Side-A Songs]]
{{#widget:Html5media
+
|AudioURL=http://testing.gfkari.com/music/songs/6-128.mp3
|url=http://testing.gfkari.com/music/songs/smileday128.mp3
+
|Album=TV Animation Girl Friend BETA Vol. 1
|width=300
+
|EasyStars=2
|height=0
+
|NormalStars=5
}}
+
|HardStars=6
== Difficulties ==
+
|ExpertStars=9
Below, we show the stamina requirements for each difficulty, as well as the exp gained.
+
|EasyStamina=5
 
+
|EasyExperience=13
For each difficulty, the requirements to achieve ranks and receive rank rewards for Score, Combo, Mirror Bonus, and Amount of Clears are shown below. When you achieve a certain rank for the first time, you receive the reward for that rank as well as any ranks below it that you have not previously received. For example, if you get a A for score on your first play of a song, you would get the score rewards for SCORE C, SCORE B, and SCORE A. All rewards can only obtained once.
+
|EasyFuruFuru=10
 
+
|EasySSScore=49,194
Note that "[[Rhythm:Gull|gull]]" is the form of currency in the game (ガル). [[Rhythm:Friend Points | Friend points]] can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available.
+
|EasySScore=40,995
 
+
|EasyAScore=32,796
50 [[Rhythm:Stones|Luck Stones]] is given after clearing the Easy, Normal, and Hard difficulty of a song for the first time. 50 [[Rhythm:Stones|Luck Stones]] are also given for clearing the Expert difficulty of a song for the first time.
+
|EasyBScore=24,597
 
+
|EasyCScore=16,398
=== Easy ===
+
|EasySCombo=129
*'''Stamina Requirement:''' 5
+
|EasyACombo=90
*'''Experience Gained:''' 13
+
|EasyBCombo=65
*'''Furu Furu Bonus:''' 10 [[Rhythm:Stones|Luck Stones]]
+
|EasyCCombo=39
The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.
+
|NormalStamina=10
==== Score Goal ====
+
|NormalExperience=29
{| class="wikitable"
+
|NormalFuruFuru=20
|-
+
|NormalSSScore=93,058  
! Score Rank !! Required Score !! Reward
+
|NormalSScore=79,764
|-
+
|NormalAScore=66,470
| SCORE SS || 49,194 or more || 7,500 Gull
+
|NormalBScore=53,176
|-
+
|NormalCScore=26,588  
| SCORE S || 40,995 or more || 5,000 Gull
+
|NormalSCombo=188
|-
+
|NormalACombo=132
| SCORE A || 32,796 or more || 2,500 Gull
+
|NormalBCombo=94
|-
+
|NormalCCombo=56
| SCORE B || 24,597 or more || 1,250 Gull
+
|HardStamina=15
|-
+
|HardExperience=51
| SCORE C || 16,398 or more || 1,000 Gull
+
|HardFuruFuru=50
|}
+
|HardSSScore=248,050  
 
+
|HardSScore=186,704
==== Combo Goal ====
+
|HardAScore=160,032  
{| class="wikitable"
+
|HardBScore=133,360
|-
+
|HardCScore=53,344
! Combo Rank !! Required Combo !! Reward
+
|HardSCombo=273
|-
+
|HardACombo=191  
| COMBO S || 129 || 10,000 Gull
+
|HardBCombo=137
|-
+
|HardCCombo=82
| COMBO A || 90 or more || 5,000 Gull
+
|ExpertStamina=20
|-
+
|ExpertExperience=73
| COMBO B || 65 or more || 2,500 Gull
+
|ExpertFuruFuru=100
|-
+
|ExpertSSScore=721,219.65
| COMBO C || 39 or more || 1,250 Gull
+
|ExpertSScore=504,078  
|}
+
|ExpertAScore=465,503  
 
+
|ExpertBScore=426,528  
==== Mirror Bonus Goal ====
+
|ExpertCScore=155,101
{| class="wikitable"
+
|ExpertSCombo=523
|-
+
|ExpertACombo=366
! Mirror Bonus Rank !! Required Percentage !! Reward
+
|ExpertBCombo=262  
|-
+
|ExpertCCombo=157
| MIRROR S || 90% or more || 100 Friend Points
+
|JapaneseLyrics=ねぇ どうしてなの? 下を向いて  
|-
 
| MIRROR A || 70% or more || 75 Friend Points
 
|-
 
| MIRROR B || 50% or more || 50 Friend Points
 
|-
 
| MIRROR C || 30% or more || 25 Friend Points
 
|}
 
 
 
==== Clear Goal ====
 
{| class="wikitable"
 
|-
 
! Clear Rank !! Required Number of Clears !! Reward
 
|-
 
| CLEAR S || 20 or more || 100 Friend Points
 
|-
 
| CLEAR A || 10 or more || 75 Friend Points
 
|-
 
| CLEAR B || 5 or more || 50 Friend Points
 
|-
 
| CLEAR C || 1 or more || 25 Friend Points
 
|}
 
 
 
=== Normal ===
 
*'''Stamina Requirement:''' 10
 
*'''Experience Gained:''' 29
 
*'''Furu Furu Bonus:''' 20 [[Rhythm:Stones|Luck Stones]]
 
The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.
 
==== Score Goal ====
 
{| class="wikitable"
 
|-
 
! Score Rank !! Required Score !! Reward
 
|-
 
| SCORE SS || 93,058 or more || 12,500 Gull
 
|-
 
| SCORE S || 79,764 or more || 10,000 Gull
 
|-
 
| SCORE A || 66,470 or more || 7,500 Gull
 
|-
 
| SCORE B || 53,176 or more || 5,000 Gull
 
|-
 
| SCORE C || 26,588 or more || 2,500 Gull
 
|}
 
 
 
==== Combo Goal ====
 
{| class="wikitable"
 
|-
 
! Combo Rank !! Required Combo !! Reward
 
|-
 
| COMBO S || 188 || 20,000 Gull
 
|-
 
| COMBO A || 132 or more || 10,000 Gull
 
|-
 
| COMBO B || 94 or more || 5,000 Gull
 
|-
 
| COMBO C || 56 or more || 2,500 Gull
 
|}
 
 
 
==== Mirror Bonus Goal ====
 
{| class="wikitable"
 
|-
 
! Mirror Bonus Rank !! Required Percentage !! Reward
 
|-
 
| MIRROR S || 90% or more || 300 Friend Points
 
|-
 
| MIRROR A || 70% or more || 200 Friend Points
 
|-
 
| MIRROR B || 50% or more || 150 Friend Points
 
|-
 
| MIRROR C || 30% or more || 100 Friend Points
 
|}
 
 
 
==== Clear Goal ====
 
{| class="wikitable"
 
|-
 
! Clear Rank !! Required Number of Clears !! Reward
 
|-
 
| CLEAR S || 40 or more || 300 Friend Points
 
|-
 
| CLEAR A || 20 or more || 200 Friend Points
 
|-
 
| CLEAR B || 10 or more || 150 Friend Points
 
|-
 
| CLEAR C || 5 or more || 100 Friend Points
 
|}
 
 
 
=== Hard ===
 
*'''Stamina Requirement:''' 15
 
*'''Experience Gained:''' 51
 
*'''Furu Furu Bonus:''' 50 [[Rhythm:Stones|Luck Stones]]
 
The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.
 
==== Score Goal ====
 
{| class="wikitable"
 
|-
 
! Score Rank !! Required Score !! Reward
 
|-
 
| SCORE SS || 248,050 or more || 50 [[Rhythm:Stones|Luck Stones]]
 
|-
 
| SCORE S || 186,704 or more || 15,000 Gull
 
|-
 
| SCORE A || 160,032 or more || 7,500 Gull
 
|-
 
| SCORE B || 133,360 or more || 5,000 Gull
 
|-
 
| SCORE C || 53,344 or more || 2,500 Gull
 
|}
 
 
 
==== Combo Goal ====
 
{| class="wikitable"
 
|-
 
! Combo Rank !! Required Combo !! Reward
 
|-
 
| COMBO S || 273 || 30,000 Gull
 
|-
 
| COMBO A || 191 or more || 20,000 Gull
 
|-
 
| COMBO B || 137 or more || 10,000 Gull
 
|-
 
| COMBO C || 82 or more || 5,000 Gull
 
|}
 
 
 
==== Mirror Bonus Goal ====
 
{| class="wikitable"
 
|-
 
! Mirror Bonus Rank !! Required Percentage !! Reward
 
|-
 
| MIRROR S || 90% or more || 500 Friend Points
 
|-
 
| MIRROR A || 70% or more || 400 Friend Points
 
|-
 
| MIRROR B || 50% or more || 300 Friend Points
 
|-
 
| MIRROR C || 30% or more || 150 Friend Points
 
|}
 
 
 
==== Clear Goal ====
 
{| class="wikitable"
 
|-
 
! Clear Rank !! Required Number of Clears !! Reward
 
|-
 
| CLEAR S || 100 or more || 50 [[Rhythm:Stones|Luck Stones]]
 
|-
 
| CLEAR A || 40 or more || 400 Friend Points
 
|-
 
| CLEAR B || 20 or more || 300 Friend Points
 
|-
 
| CLEAR C || 10 or more || 150 Friend Points
 
|}
 
 
 
=== Expert ===
 
*'''Stamina Requirement:''' 20
 
*'''Experience Gained:''' 73
 
*'''Furu Furu Bonus:''' 100 [[Rhythm:Stones|Luck Stones]]
 
The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.
 
==== Score Goal ====
 
{| class="wikitable"
 
|-
 
! Score Rank !! Required Score !! Reward
 
|-
 
| SCORE SS || 721,219.65 or more || [[Rhythm:Trainers | Skill Trainer]]: 深見絵馬 (Fukami Ema) SRx1 (Yellow)
 
|-
 
| SCORE S || 504,078 or more || 1,000 Friend Points
 
|-
 
| SCORE A || 465,503 or more || 1,000 Friend Points
 
|-
 
| SCORE B || 426,528 or more || 20,000 Gull
 
|-
 
| SCORE C || 155,101 or more || 10,000 Gull
 
|}
 
 
 
==== Combo Goal ====
 
{| class="wikitable"
 
|-
 
! Combo Rank !! Required Combo !! Reward
 
|-
 
| COMBO S || 523 || 50 [[Rhythm:Stones|Luck Stones]]
 
|-
 
| COMBO A || 366 or more || 30,000 Gull
 
|-
 
| COMBO B || 262 or more || 10,000 Gull
 
|-
 
| COMBO C || 157 or more || 5,000 Gull
 
|}
 
 
 
==== Mirror Bonus Goal ====
 
{| class="wikitable"
 
|-
 
! Mirror Bonus Rank !! Required Percentage !! Reward
 
|-
 
| MIRROR S || 90% or more || 50 [[Rhythm:Stones|Luck Stones]]
 
|-
 
| MIRROR A || 70% or more || 500 Friend Points
 
|-
 
| MIRROR B || 50% or more || 300 Friend Points
 
|-
 
| MIRROR C || 30% or more || 200 Friend Points
 
|}
 
 
 
==== Clear Goal ====
 
{| class="wikitable"
 
|-
 
! Clear Rank !! Required Number of Clears !! Reward
 
|-
 
| CLEAR S || 150 or more || 50 [[Rhythm:Stones|Luck Stones]]
 
|-
 
| CLEAR A || 60 or more || 500 Friend Points
 
|-
 
| CLEAR B || 30 or more || 300 Friend Points
 
|-
 
| CLEAR C || 15 or more || 200 Friend Points
 
|}
 
 
 
== Lyrics ==
 
=== Japanese ===
 
ねぇ どうしてなの? 下を向いて  
 
 
涙の理由(ワケ)聞かせて  
 
涙の理由(ワケ)聞かせて  
 
じゃあ そこで見てて  
 
じゃあ そこで見てて  
Line 314: Line 100:
 
キミとなら Always SmileDay!  
 
キミとなら Always SmileDay!  
 
ずっと
 
ずっと
=== Romaji ===
+
|RomajiLyrics=Currently looking for romanizers, contact [[User:Erina]] if you'd like to help!
Currently looking for romanizers, contact [[User:Erina]] if you'd like to help!
+
|EnglishLyrics=Currently looking for translators, contact [[User:Erina]] if you'd like to help!}}
=== English ===
 
Currently looking for translators, contact [[User:Erina]] if you'd like to help!
 
== Help ==
 
For help about the information on the page, try looking at the [[Walkthrough Project]] or the rhythm game mechanics pages, such as [[Rhythm:Play]].
 
 
 
The color of a song is the song's attribute. Teams that are composed of more members of the song's color (meaning, having a higher performance stat of the song's color) will perform better score-wise.
 
 
 
An "advantage center girl" is a center girl that provides a 10% clothing stat bonus for the song.
 
 
 
Note that "[[Rhythm:Gull|gull]]" is the form of currency in the game (ガル). [[Rhythm:Friend Points | Friend points]] can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available. [[Rhythm:Trainers | Trainers]] can be used to increase the skill level of your girl, which allows them to improve their unique skills during gameplay (such as stamina recovery, score boost, and more).
 
 
 
Expert songs are never available in Side-A (normal play), these difficulties can only be found in Side-B (daily/weekly rotation), unless it's a special/limited edition song. Visit [[Rhythm:Side-B Songs]] for more information.
 
 
 
[[Category:Songs]][[Category:Side-A Songs]]
 

Latest revision as of 04:28, 8 September 2016

Smile Day's Jacket Art
Smile Day's Jacket Art

This is the music detail page for Smile Day, a song from Girlfriend Note. For a full list of songs, check the Song List or Song Gallery. For more information, check the help section below.

Basic Information

  • Title: Smile Day
  • Category: Side-A (Easy/Normal/Hard), Side-B (Expert)
  • Color: Yellow
  • First Appearance In-Game: Prior to January 2016
  • Album: TV Animation Girl Friend BETA Vol. 1
  • Lyrics: Hinata Ogi | 仰木日向
  • Composition: Toshimitsu Kumaki | 熊木敏光
  • Arrangement: Toshimitsu Kumaki | 熊木敏光
  • Vocals: Emi Sagara (CV: Nao Toyama) | 相楽エミ(CV:東山奈央)
  • Advantage Center Girl: Emi Sagara | 相楽エミ
  • Unlock Requirements: Unlocks at level 7
  • Difficulty Availability:
    • Easy: Side-A (available after reaching level 7)
    • Normal: Side-A (available after reaching level 7)
    • Hard: Side-A (available after reaching level 7)
    • Expert (Very Hard): Side-B (check Side-B rotation schedule)


Audio




Difficulties

Below, we show the stamina requirements for each difficulty, as well as the exp gained.

For each difficulty, the requirements to achieve ranks and receive rank rewards for Score, Combo, Mirror Bonus, and Amount of Clears are shown below. When you achieve a certain rank for the first time, you receive the reward for that rank as well as any ranks below it that you have not previously received. For example, if you get a A for score on your first play of a song, you would get the score rewards for SCORE C, SCORE B, and SCORE A. All rewards can only obtained once.

Note that "gull" is the form of currency in the game (ガル). Friend points can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available.

50 Luck Stones is given after clearing the Easy, Normal, and Hard difficulty of a song for the first time. 50 Luck Stones are also given for clearing the Expert difficulty of a song for the first time.

Easy

  • Star Difficulty Rating: 2
  • Stamina Requirement: 5
  • Experience Gained: 13
  • Furu Furu Bonus: 10 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 49,194 or more 7,500 Gull
SCORE S 40,995 or more 5,000 Gull
SCORE A 32,796 or more 2,500 Gull
SCORE B 24,597 or more 1,250 Gull
SCORE C 16,398 or more 1,000 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 129 10,000 Gull
COMBO A 90 or more 5,000 Gull
COMBO B 65 or more 2,500 Gull
COMBO C 39 or more 1,250 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 100 Friend Points
MIRROR A 70% or more 75 Friend Points
MIRROR B 50% or more 50 Friend Points
MIRROR C 30% or more 25 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 20 or more 100 Friend Points
CLEAR A 10 or more 75 Friend Points
CLEAR B 5 or more 50 Friend Points
CLEAR C 1 or more 25 Friend Points

Normal

  • Star Difficulty Rating: 5
  • Stamina Requirement: 10
  • Experience Gained: 29
  • Furu Furu Bonus: 20 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 93,058 or more 12,500 Gull
SCORE S 79,764 or more 10,000 Gull
SCORE A 66,470 or more 7,500 Gull
SCORE B 53,176 or more 5,000 Gull
SCORE C 26,588 or more 2,500 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 188 20,000 Gull
COMBO A 132 or more 10,000 Gull
COMBO B 94 or more 5,000 Gull
COMBO C 56 or more 2,500 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 300 Friend Points
MIRROR A 70% or more 200 Friend Points
MIRROR B 50% or more 150 Friend Points
MIRROR C 30% or more 100 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 40 or more 300 Friend Points
CLEAR A 20 or more 200 Friend Points
CLEAR B 10 or more 150 Friend Points
CLEAR C 5 or more 100 Friend Points

Hard

  • Star Difficulty Rating: 6
  • Stamina Requirement: 15
  • Experience Gained: 51
  • Furu Furu Bonus: 50 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 248,050 or more 50 Luck Stones
SCORE S 186,704 or more 15,000 Gull
SCORE A 160,032 or more 7,500 Gull
SCORE B 133,360 or more 5,000 Gull
SCORE C 53,344 or more 2,500 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 273 30,000 Gull
COMBO A 191 or more 20,000 Gull
COMBO B 137 or more 10,000 Gull
COMBO C 82 or more 5,000 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 500 Friend Points
MIRROR A 70% or more 400 Friend Points
MIRROR B 50% or more 300 Friend Points
MIRROR C 30% or more 150 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 100 or more 50 Luck Stones
CLEAR A 40 or more 400 Friend Points
CLEAR B 20 or more 300 Friend Points
CLEAR C 10 or more 150 Friend Points

Expert

  • Star Difficulty Rating: 9
  • Stamina Requirement: 20
  • Experience Gained: 73
  • Furu Furu Bonus: 100 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 721,219.65 or more Skill Trainer: 深見絵馬 (Fukami Ema) SRx1 (Yellow)
SCORE S 504,078 or more 1,000 Friend Points
SCORE A 465,503 or more 1,000 Friend Points
SCORE B 426,528 or more 20,000 Gull
SCORE C 155,101 or more 10,000 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 523 50 Luck Stones
COMBO A 366 or more 30,000 Gull
COMBO B 262 or more 10,000 Gull
COMBO C 157 or more 5,000 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 50 Luck Stones
MIRROR A 70% or more 500 Friend Points
MIRROR B 50% or more 300 Friend Points
MIRROR C 30% or more 200 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 150 or more 50 Luck Stones
CLEAR A 60 or more 500 Friend Points
CLEAR B 30 or more 300 Friend Points
CLEAR C 15 or more 200 Friend Points

Lyrics

Japanese

ねぇ どうしてなの? 下を向いて
涙の理由(ワケ)聞かせて
じゃあ そこで見てて
とっておきの魔法(ワザ)見せてあげる!

空を舞うリングが 頭に落ちた
間違ったけど キミが笑った

転んだ数だけ きっと笑えるよ
キミと一緒なら
こぼした涙は いつか晴れる日の
虹を描くよ

傷ついても 諦めずトライして
転んでも O.K. SmileDay!
キミと

転んだ数だけ きっと笑えるよ
キミと一緒なら
こぼした涙は いつか晴れる日の
虹を描くよ

いつも側で 幸せ見守ってる
キミとなら Always SmileDay!
ずっと

Romaji

Currently looking for romanizers, contact User:Erina if you'd like to help!

English

Currently looking for translators, contact User:Erina if you'd like to help!

Help

For help about the information on the page, try looking at the Walkthrough Project or the rhythm game mechanics pages, such as Rhythm:Play.

Regarding Difficulty Availability: A song's difficulty is considered "Limited" if it has appeared in the game for play at some point, but has since then disappeared. A song's difficulty is considered "Unreleased" if it has never yet appeared in the game in any form. Side-A are the songs that you can always play, Side-B are songs that you can only play on a rotating basis, and Special are songs under the "special" category that are usually unlocked by completing missions.

Total high score refers to the total score of all the highest scores you have obtained on all songs. This is essentially the sum of all high scores on each song you have played in the game. Note that for a song, it will only take your highest score from all four difficulties. For example, if you played a song on Easy with score 30,000, then played it on Hard with score: 150,000, then the only score counted for your total high score would be the 150,000.

The color of a song is the song's attribute. Teams that are composed of more members of the song's color (meaning, having a higher performance stat of the song's color) will perform better score-wise.

An "advantage center girl" is a center girl that provides a 10% clothing stat bonus for the song.

Note that "gull" is the form of currency in the game (ガル). Friend points can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available. Trainers can be used to increase the skill level of your girl, which allows them to improve their unique skills during gameplay (such as stamina recovery, score boost, and more).

Expert songs are never available in Side-A (normal play), these difficulties can only be found in Side-B (daily/weekly rotation), unless it's a special/limited edition song. Visit Rhythm:Side-B Songs for more information.

This page was generated with the Song Template (found at Template:Songs). For more information, check the documentation!