Difference between revisions of "Rhythm:Gunjou to Contrail"

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Revision as of 02:13, 19 May 2016

Gunjou to Contrail's Jacket Art
Gunjou to Contrail's Jacket Art

This is the music detail page for Gunjou to Contrail (群青とコントレイル), a song from Girlfriend Note. For a full list of songs, check the Song List or Song Gallery. For more information, check the help section below.

Basic Information

  • Title: Gunjou to Contrail | 群青とコントレイル
  • Category: Unclassified (All Difficulties)
  • Color: Blue
  • First Appearance In-Game: 11 April 2016
  • Album: Currently not released on any album
  • Lyrics: Yuuyu | ゆうゆ
  • Composition: Yuuyu | ゆうゆ
  • Arrangement: Yuuyu | ゆうゆ
  • Vocals: C-gumi Cantabile (Class-C Cantabile), composed of Akane Sakurai, Tsugumi Harumiya, Kazuha Kumada, and Yukie Yatsuka | C組カンタービレ/春宮つぐみ/櫻井明音/熊田一葉/八束由紀恵
  • Advantage Center Girl: Currently unknown | ???
  • Unlock Requirements: Not yet available for regular play, previously available in event pool
  • Difficulty Availability:
    • Easy: Currently unavailable for normal play/status unknown (Unclassified)
    • Normal: Currently unavailable for normal play/status unknown (Unclassified)
    • Hard: Currently unavailable for normal play/status unknown (Unclassified)
    • Expert (Very Hard): Currently unavailable for normal play/status unknown (Unclassified)

See the help section below for more information on the availability of difficulties for this song.

Audio




Difficulties

Below, we show the stamina requirements for each difficulty, as well as the exp gained.

For each difficulty, the requirements to achieve ranks and receive rank rewards for Score, Combo, Mirror Bonus, and Amount of Clears are shown below. When you achieve a certain rank for the first time, you receive the reward for that rank as well as any ranks below it that you have not previously received. For example, if you get a A for score on your first play of a song, you would get the score rewards for SCORE C, SCORE B, and SCORE A. All rewards can only obtained once.

Note that "gull" is the form of currency in the game (ガル). Friend points can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available.

50 Luck Stones is given after clearing the Easy, Normal, and Hard difficulty of a song for the first time. 50 Luck Stones are also given for clearing the Expert difficulty of a song for the first time.

Easy

  • Star Difficulty Rating: ?
  • Stamina Requirement: 5
  • Experience Gained: 13
  • Furu Furu Bonus: ? Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS  ? or more 7,500 Gull
SCORE S  ? or more 5,000 Gull
SCORE A  ? or more 2,500 Gull
SCORE B  ? or more 1,250 Gull
SCORE C  ? or more 1,000 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S  ? 10,000 Gull
COMBO A  ? or more 5,000 Gull
COMBO B  ? or more 2,500 Gull
COMBO C  ? or more 1,250 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 100 Friend Points
MIRROR A 70% or more 75 Friend Points
MIRROR B 50% or more 50 Friend Points
MIRROR C 30% or more 25 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 20 or more 100 Friend Points
CLEAR A 10 or more 75 Friend Points
CLEAR B 5 or more 50 Friend Points
CLEAR C 1 or more 25 Friend Points

Normal

  • Star Difficulty Rating: ?
  • Stamina Requirement: 10
  • Experience Gained: 29
  • Furu Furu Bonus: ? Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS  ? or more 12,500 Gull
SCORE S  ? or more 10,000 Gull
SCORE A  ? or more 7,500 Gull
SCORE B  ? or more 5,000 Gull
SCORE C  ? or more 2,500 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S  ? 20,000 Gull
COMBO A  ? or more 10,000 Gull
COMBO B  ? or more 5,000 Gull
COMBO C  ? or more 2,500 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 300 Friend Points
MIRROR A 70% or more 200 Friend Points
MIRROR B 50% or more 150 Friend Points
MIRROR C 30% or more 100 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 40 or more 300 Friend Points
CLEAR A 20 or more 200 Friend Points
CLEAR B 10 or more 150 Friend Points
CLEAR C 5 or more 100 Friend Points

Hard

  • Star Difficulty Rating: ?
  • Stamina Requirement: 15
  • Experience Gained: 51
  • Furu Furu Bonus: ? Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS  ? or more 50 Luck Stones
SCORE S  ? or more 15,000 Gull
SCORE A  ? or more 7,500 Gull
SCORE B  ? or more 5,000 Gull
SCORE C  ? or more 2,500 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S  ? 30,000 Gull
COMBO A  ? or more 20,000 Gull
COMBO B  ? or more 10,000 Gull
COMBO C  ? or more 5,000 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 500 Friend Points
MIRROR A 70% or more 400 Friend Points
MIRROR B 50% or more 300 Friend Points
MIRROR C 30% or more 150 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 100 or more 50 Luck Stones
CLEAR A 40 or more 400 Friend Points
CLEAR B 20 or more 300 Friend Points
CLEAR C 10 or more 150 Friend Points

Expert

  • Star Difficulty Rating: ?
  • Stamina Requirement: 20
  • Experience Gained: 73
  • Furu Furu Bonus: ? Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS  ? or more Skill Trainer: 深見絵馬 (Fukami Ema) SRx1 (Blue)
SCORE S  ? or more 1,000 Friend Points
SCORE A  ? or more 1,000 Friend Points
SCORE B  ? or more 20,000 Gull
SCORE C  ? or more 10,000 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S  ? 50 Luck Stones
COMBO A  ? or more 30,000 Gull
COMBO B  ? or more 10,000 Gull
COMBO C  ? or more 5,000 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 50 Luck Stones
MIRROR A 70% or more 500 Friend Points
MIRROR B 50% or more 300 Friend Points
MIRROR C 30% or more 200 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 150 or more 50 Luck Stones
CLEAR A 60 or more 500 Friend Points
CLEAR B 30 or more 300 Friend Points
CLEAR C 15 or more 200 Friend Points

Lyrics

Japanese

No official lyrics available yet

Romaji

Currently looking for romanizers, contact User:Erina if you'd like to help!

English

Currently looking for translators, contact User:Erina if you'd like to help!

Help

For help about the information on the page, try looking at the Walkthrough Project or the rhythm game mechanics pages, such as Rhythm:Play.

Regarding Difficulty Availability: A song's difficulty is considered "Limited" if it has appeared in the game for play at some point, but has since then disappeared. A song's difficulty is considered "Unreleased" if it has never yet appeared in the game in any form. Side-A are the songs that you can always play, Side-B are songs that you can only play on a rotating basis, and Special are songs under the "special" category that are usually unlocked by completing missions.

Total high score refers to the total score of all the highest scores you have obtained on all songs. This is essentially the sum of all high scores on each song you have played in the game. Note that for a song, it will only take your highest score from all four difficulties. For example, if you played a song on Easy with score 30,000, then played it on Hard with score: 150,000, then the only score counted for your total high score would be the 150,000.

The color of a song is the song's attribute. Teams that are composed of more members of the song's color (meaning, having a higher performance stat of the song's color) will perform better score-wise.

An "advantage center girl" is a center girl that provides a 10% clothing stat bonus for the song.

Note that "gull" is the form of currency in the game (ガル). Friend points can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available. Trainers can be used to increase the skill level of your girl, which allows them to improve their unique skills during gameplay (such as stamina recovery, score boost, and more).

Expert songs are never available in Side-A (normal play), these difficulties can only be found in Side-B (daily/weekly rotation), unless it's a special/limited edition song. Visit Rhythm:Side-B Songs for more information.

This page was generated with the Song Template (found at Template:Songs). For more information, check the documentation!