Difference between revisions of "Rhythm:I Say, I Love"

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Revision as of 03:25, 15 May 2016

I Say, I Love's Jacket Art
I Say, I Love's Jacket Art

This is the music detail page for I Say, I Love, a song from Girlfriend Note. For a full list of songs, check the Song List or Song Gallery. For more information, check the help section below.

Basic Information

  • Title: I Say, I Love
  • Alternate Titles: None
  • Category: Special (All Difficulties)
  • Color: Orange
  • First Appearance In-Game: Prior to January 2016
  • Album: Currently not released on any album
  • Lyrics: Ogi Hinata | 仰木日向
  • Composition: Hattori Katsuhisa | 服部克久
  • Arrangement: Hattori Katsuhisa | 服部克久
  • Vocals: Symphonia, composed of Moeka Nitta, Saeko Arisugawa, Maya Yukikaze, Shiori Shiratori | シンフォニア: 新田萌果/有栖川小枝子/雪風真弥/白鳥詩織
  • Advantage Center Girl: Miss Monochrome | ミス・モノクローム
  • Unlock Requirements: Clear Mission: Achieve at least 1,000,000 total high score
  • Difficulty Availability:
    • Easy: Special (Achieve at least 1,000,000 total high score)
    • Normal: Special (Achieve at least 1,000,000 total high score)
    • Hard: Special (Achieve at least 1,000,000 total high score)
    • Expert (Very Hard): Special (Achieve at least 1,000,000 total high score)


Audio




Difficulties

Below, we show the stamina requirements for each difficulty, as well as the exp gained.

For each difficulty, the requirements to achieve ranks and receive rank rewards for Score, Combo, Mirror Bonus, and Amount of Clears are shown below. When you achieve a certain rank for the first time, you receive the reward for that rank as well as any ranks below it that you have not previously received. For example, if you get a A for score on your first play of a song, you would get the score rewards for SCORE C, SCORE B, and SCORE A. All rewards can only obtained once.

Note that "gull" is the form of currency in the game (ガル). Friend points can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available.

50 Luck Stones is given after clearing the Easy, Normal, and Hard difficulty of a song for the first time. 50 Luck Stones are also given for clearing the Expert difficulty of a song for the first time.

Easy

  • Star Difficulty Rating: {{{EasyStars}}}
  • Stamina Requirement: 5
  • Experience Gained: 13
  • Furu Furu Bonus: 10 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 45,513 or more 7,500 Gull
SCORE S 37,928 or more 5,000 Gull
SCORE A 30,342 or more 2,500 Gull
SCORE B 22,757 or more 1,250 Gull
SCORE C 15,171 or more 1,000 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 115 10,000 Gull
COMBO A 81 or more 5,000 Gull
COMBO B 58 or more 2,500 Gull
COMBO C 35 or more 1,250 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 100 Friend Points
MIRROR A 70% or more 75 Friend Points
MIRROR B 50% or more 50 Friend Points
MIRROR C 30% or more 25 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 20 or more 100 Friend Points
CLEAR A 10 or more 75 Friend Points
CLEAR B 5 or more 50 Friend Points
CLEAR C 1 or more 25 Friend Points

Normal

  • Star Difficulty Rating: {{{NormalStars}}}
  • Stamina Requirement: 10
  • Experience Gained: 29
  • Furu Furu Bonus: 20 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 88,995 or more 12,500 Gull
SCORE S 76,281 or more 10,000 Gull
SCORE A 63,568 or more 7,500 Gull
SCORE B 50,854 or more 5,000 Gull
SCORE C 25,427 or more 2,500 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 164 20,000 Gull
COMBO A 115 or more 10,000 Gull
COMBO B 82 or more 5,000 Gull
COMBO C 49 or more 2,500 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 300 Friend Points
MIRROR A 70% or more 200 Friend Points
MIRROR B 50% or more 150 Friend Points
MIRROR C 30% or more 100 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 40 or more 300 Friend Points
CLEAR A 20 or more 200 Friend Points
CLEAR B 10 or more 150 Friend Points
CLEAR C 5 or more 100 Friend Points

Hard

  • Star Difficulty Rating: {{{HardStars}}}
  • Stamina Requirement: 15
  • Experience Gained: 51
  • Furu Furu Bonus: 50 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 281,014 or more 50 Luck Stones
SCORE S 211,516 or more 15,000 Gull
SCORE A 181,299 or more 7,500 Gull
SCORE B 151,083 or more 5,000 Gull
SCORE C 60,433 or more 2,500 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 276 30,000 Gull
COMBO A 193 or more 20,000 Gull
COMBO B 138 or more 10,000 Gull
COMBO C 83 or more 5,000 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 500 Friend Points
MIRROR A 70% or more 400 Friend Points
MIRROR B 50% or more 300 Friend Points
MIRROR C 30% or more 150 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 100 or more 50 Luck Stones
CLEAR A 40 or more 400 Friend Points
CLEAR B 20 or more 300 Friend Points
CLEAR C 10 or more 150 Friend Points

Expert

  • Star Difficulty Rating: {{{ExpertStars}}}
  • Stamina Requirement: 20
  • Experience Gained: 73
  • Furu Furu Bonus: 100 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 648,614.55 or more Skill Trainer: 深見絵馬 (Fukami Ema) SRx1 (Orange)
SCORE S 453,333 or more 1,000 Friend Points
SCORE A 418,461 or more 1,000 Friend Points
SCORE B 383,590 or more 20,000 Gull
SCORE C 139,487 or more 10,000 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 462 50 Luck Stones
COMBO A 323 or more 30,000 Gull
COMBO B 231 or more 10,000 Gull
COMBO C 139 or more 5,000 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 50 Luck Stones
MIRROR A 70% or more 500 Friend Points
MIRROR B 50% or more 300 Friend Points
MIRROR C 30% or more 200 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 150 or more 50 Luck Stones
CLEAR A 60 or more 500 Friend Points
CLEAR B 30 or more 300 Friend Points
CLEAR C 15 or more 200 Friend Points

Lyrics

Japanese

なんとなく知ってた 夢の終わりを
「しかたないよね」と 誤魔化していた
小さな嘘つきながら

懐かしい歌が聴こえた
口ずさむ君の声
ふいに黙った 次の歌詞(セリフ)は
想い出の君が

I fall in love with you.
ねぇ覚えてる?
初めて触れた指 抱きしめた胸
あの日の夢が ただの幻でお

I fall in love with you.
ねぇ愛してる
似合わない言葉で
確かめてた
忘れかけた恋でも
もう一度 to you
I say, I love

Romaji

Currently looking for romanizers, contact User:Erina if you'd like to help!

English

Currently looking for translators, contact User:Erina if you'd like to help!

Help

For help about the information on the page, try looking at the Walkthrough Project or the rhythm game mechanics pages, such as Rhythm:Play.

Regarding Difficulty Availability: A song's difficulty is considered "Limited" if it has appeared in the game for play at some point, but has since then disappeared. A song's difficulty is considered "Unreleased" if it has never yet appeared in the game in any form. Side-A are the songs that you can always play, Side-B are songs that you can only play on a rotating basis, and Special are songs under the "special" category that are usually unlocked by completing missions.

Total high score refers to the total score of all the highest scores you have obtained on all songs. This is essentially the sum of all high scores on each song you have played in the game. Note that for a song, it will only take your highest score from all four difficulties. For example, if you played a song on Easy with score 30,000, then played it on Hard with score: 150,000, then the only score counted for your total high score would be the 150,000.

The color of a song is the song's attribute. Teams that are composed of more members of the song's color (meaning, having a higher performance stat of the song's color) will perform better score-wise.

An "advantage center girl" is a center girl that provides a 10% clothing stat bonus for the song.

Note that "gull" is the form of currency in the game (ガル). Friend points can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available. Trainers can be used to increase the skill level of your girl, which allows them to improve their unique skills during gameplay (such as stamina recovery, score boost, and more).

Expert songs are never available in Side-A (normal play), these difficulties can only be found in Side-B (daily/weekly rotation), unless it's a special/limited edition song. Visit Rhythm:Side-B Songs for more information.

This page was generated with the Song Template (found at Template:Songs). For more information, check the documentation!