Talk:Yell

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Revision as of 17:08, 6 August 2015 by Demonic13 (talk | contribs)

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About Cheer: I'm not 100% sure, but I think I noticed the last couple of times I transformed a card, the cheer level wasn't reset to 1, like before. I think it's since some new items can be used for levelling up cheer(think I won some in the club tournament 2 weeks ago) I don't know if the card I selected first had the higher cheer level or the one I added, so I'm not sure if it assumes the cheer level of the card that has it highest or of the first selected one. Also, levelling up Cheer on *** cards seems much more difficult now (for the first couple of yells I needed far less than 10 R-cards to get a 100% chance, now with 10 it's far from 100) This might completely alter the preferred yelling method (maybe HN+ for * and ** and those yell specific cards for *** might be more efficient now) I hope I've put this in the right place. Demonic13 (talk) 18:57, 30 July 2015 (EDT)

Yup! Ameba has FINALLY made the change, and Cheer levels are no longer reset upon transforming! The higher cheer level between the two cards will be kept. I'll make this change in the wiki once I get off work. Also, I haven't seen you around! Welcome to the wiki!~ Erina (talk) 19:23, 30 July 2015 (EDT)

Thanks, good to know it's the higher of the two. And thanks for the welcome. This wiki's been a great help when I started playing the game about 3 months ago. Demonic13 (talk) 19:44, 30 July 2015 (EDT)

It might not keep all of the cheer level when transforming using two cards with a (significant) cheer difference: I got one card at cheer level 8 and one at level 1 (both either * or **, forgot which it was, and both maxed out) and after transforming the new card had a cheer level of 7. I'll keep an eye out when I transform another one in about a week, at most (2 ** cards, one maxed out, cheer 7 and one right now at 27/50, cheer 3 (which I'm 'feeding' N/HNs)). Demonic13 (talk) 13:08, 6 August 2015 (EDT)