Difference between revisions of "Sandbox"

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<div id="header">
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    </pre>Welcome to the Girlfriend Kari Wiki!
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</div>
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<div id="left">
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    <div id="welcome">
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[[File:33adb6f8e5c63a96be4fdd7b32fafbb6.jpg|400px]]
        This is a English Wiki for the popular Japanese mobile game, Girlfriend Beta, also known as Girlfriend Kari (ガールフレンド(仮)). In this game, you get to collect cute cards of various girls.
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making sure that everything still works again
        In other words, this game is WAIFU SIMULATOR 9001.
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    </div>
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<center><img src="http://birthdays.gfkari.com/api/today/picture" style="max-width:100%;height:auto;width:auto;"><br>
    <div id="gettingstarted">
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{{#widget:Twitter}}
        Interested in getting started? Easy! You can play the game by going to vcard.ameba.jp and registering for an account, if you haven't done so already. Make sure that you're using Google Chrome as your internet browser, since that's the only browser that has maximum compatibility with the game.
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[[Link title]]
       
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Listing of current events will begin after more content is added to the wiki, namely the descriptions of the various event types. There will also be an [[Event Archive]] page in the future, where past events can be dumped. This page is to hold only events that are currently taking place.
        You can play the game from any device with Google Chrome installed. Just log into your account, and get playing!
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[http://stat.ameba.jp/user_images/20150623/19/girlfriend-kari/b3/ee/p/o0564011413345802541.png]
        To get started, why don't you follow our walkthrough?
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    </div>
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==Cheers==
    <div id="events">
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        Information about current events will be listed here in the future.
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Cheers (かけ声) are the cards' active skills, and every playable card of R or greater rarity, except for cards that have been made Rs through evolution, has one. Each cheer has three elements: an effect, a trigger condition, and a trigger probability. Each card's cheer begins at Level 1 and may be raised to a maximum of Level 10 by feeding it either duplicates of the base card or "Ema Fukami" sensei cards.
    </div>
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    <div id="tableofcontents">
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{| class="wikitable"
        This is the wiki's table of contents.
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|-
        <div id="gamemechanics">
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! Effect !! Description
            Game Mechanics:
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|-
            Main UI
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| '''スコア+__''' || +__ bonus to score
            Stats
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|-
            Girls
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| '''スタミナ__回復''' || Recover __ stamina
            Area
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|-
            Battle
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| '''__秒間「超いいね!」秒間判定(少/大)UP''' || Increase timing window for "Very good!" hits by a (slight/great) amount for __ seconds
            Cupid
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            etc...
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|}
        </div>
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        <div id="girls">
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{| class="wikitable"
            Kokomi Shiina
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|-
            Fumio Murakami
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! Trigger condition !! Description
            Akane Sakurai
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|-
            Chloe Lemaire
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| '''リズムサイン__個目ごと''' || Every __ notes
            Erena Mochizuki
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|-
            etc...
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| '''__秒経過ごと''' || Whenever __ seconds have elapsed
        </div>
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        <div id="products">
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|}
            Anime
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            Rhythm Game
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{| class="wikitable"
            Figures
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|-
            Products
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! Trigger probability !! Description
            Ameblo
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|-
        </div>
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| '''発声確率__%''' || __% chance of skill triggering whenever the trigger condition is met
    </div>
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    <div id="misc">
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|}
        Random misc text here!
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    </div>
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==Lead skills==
</div>
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<div id = "right">
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Lead skills (リードスキル) are the cards' passive skills, which can be used by placing a card in the lead position in the unit selection menu. So far, they all give the unit a boost to a certain performance attribute. The attribute that is boosted depends on the card's own attribute, and the degree of the boost depends on the card's base rarity, meaning that an SR created through evolution would give a smaller boost than a 1-star or 2-star SR.
    <div id="news">
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        A 3D rhythm game featuring the cast from Girlfriend Kari has been announced!
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{| class="wikitable"
       
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|-
        More news coming...
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! Lead skill !! Description
    </div>
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|-
    <div id="walkthrough">
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| '''(ピンク/オレンジ/イエロー/グリーン/ブルー)のパフォーマンス力(小/中/大)UP''' || Team's (Pink/Orange/Yellow/Green/Blue) attribute performance (slightly/moderately/greatly) increased
        Walkthrough pages and listing here. This is a good way to get started into the game, with guides written by various contributors.
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        Introduction
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|}
        Installation
 
        Setting Up
 
        Gameplay Overview
 
        Tutorial
 
    </div>
 
    <div id="sitenews">
 
        Server is currently in a testing(alpha) setting.
 
       
 
        Please wait until the server is fully stable before transferring data.
 
       
 
        In the meantime, feel free to play with the edits in the sandbox.
 
    </div>
 
    <div id="quicklinks">
 
        Quicklink1
 
        Quicklink2
 
        Quicklink3
 
    </div>
 
    <div id="policies">
 
        Policies1
 
        Policies2
 
        Policies3
 
    </div>
 
    <div id="about">
 
        {{Main|Project:About}}
 
        Girlfriend Kari is a game developed by Ameba...
 
    </div>
 
</div>
 

Latest revision as of 02:29, 7 August 2017

visual editor test, once again - because i accidentally uninstalled some packages whoops

wiki editor/ms upload test also: image upload test 33adb6f8e5c63a96be4fdd7b32fafbb6.jpg

making sure that everything still works again


Link title Listing of current events will begin after more content is added to the wiki, namely the descriptions of the various event types. There will also be an Event Archive page in the future, where past events can be dumped. This page is to hold only events that are currently taking place.

[1]

Cheers

Cheers (かけ声) are the cards' active skills, and every playable card of R or greater rarity, except for cards that have been made Rs through evolution, has one. Each cheer has three elements: an effect, a trigger condition, and a trigger probability. Each card's cheer begins at Level 1 and may be raised to a maximum of Level 10 by feeding it either duplicates of the base card or "Ema Fukami" sensei cards.

Effect Description
スコア+__ +__ bonus to score
スタミナ__回復 Recover __ stamina
__秒間「超いいね!」秒間判定(少/大)UP Increase timing window for "Very good!" hits by a (slight/great) amount for __ seconds
Trigger condition Description
リズムサイン__個目ごと Every __ notes
__秒経過ごと Whenever __ seconds have elapsed
Trigger probability Description
発声確率__% __% chance of skill triggering whenever the trigger condition is met

Lead skills

Lead skills (リードスキル) are the cards' passive skills, which can be used by placing a card in the lead position in the unit selection menu. So far, they all give the unit a boost to a certain performance attribute. The attribute that is boosted depends on the card's own attribute, and the degree of the boost depends on the card's base rarity, meaning that an SR created through evolution would give a smaller boost than a 1-star or 2-star SR.

Lead skill Description
(ピンク/オレンジ/イエロー/グリーン/ブルー)のパフォーマンス力(小/中/大)UP Team's (Pink/Orange/Yellow/Green/Blue) attribute performance (slightly/moderately/greatly) increased