Difference between revisions of "Sandbox"

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<div id="header">
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Welcome to the Girlfriend Kari Wiki!
 
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<div id="left">
 
<div id="welcome">
 
This is a English Wiki for the popular Japanese mobile game, Girlfriend Beta, also known as Girlfriend Kari (ガールフレンド(仮)). In this game, you get to collect cute cards of various girls.
 
  
In other words, this game is WAIFU SIMULATOR 9001.
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<div id="gettingstarted">
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[[File:33adb6f8e5c63a96be4fdd7b32fafbb6.jpg|400px]]
Interested in getting started? Easy! You can play the game by going to vcard.ameba.jp and registering for an account, if you haven't done so already. Make sure that you're using Google Chrome as your internet browser, since that's the only browser that has maximum compatibility with the game.
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You can play the game from any device with Google Chrome installed. Just log into your account, and get playing!
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<center><img src="http://birthdays.gfkari.com/api/today/picture" style="max-width:100%;height:auto;width:auto;"><br>
To get started, why don't you follow our walkthrough?
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{{#widget:Twitter}}
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[[Link title]]
<div id="events">
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Listing of current events will begin after more content is added to the wiki, namely the descriptions of the various event types. There will also be an [[Event Archive]] page in the future, where past events can be dumped. This page is to hold only events that are currently taking place.
Information about current events will be listed here in the future.
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</div>
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[http://stat.ameba.jp/user_images/20150623/19/girlfriend-kari/b3/ee/p/o0564011413345802541.png]
<div id="tableofcontents">
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This is the wiki's table of contents.
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==Cheers==
<div id="gamemechanics">
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Game Mechanics:
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Cheers (かけ声) are the cards' active skills, and every playable card of R or greater rarity, except for cards that have been made Rs through evolution, has one. Each cheer has three elements: an effect, a trigger condition, and a trigger probability. Each card's cheer begins at Level 1 and may be raised to a maximum of Level 10 by feeding it either duplicates of the base card or "Ema Fukami" sensei cards.
Main UI
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Stats
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{| class="wikitable"
Girls
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|-
Area
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! Effect !! Description
Battle
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|-
Cupid
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| '''スコア+__''' || +__ bonus to score
etc...
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|-
</div>
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| '''スタミナ__回復''' || Recover __ stamina
<div id="girls">
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|-
Kokomi Shiina
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| '''__秒間「超いいね!」秒間判定(少/大)UP''' || Increase timing window for "Very good!" hits by a (slight/great) amount for __ seconds
Fumio Murakami
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Akane Sakurai
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|}
Chloe Lemaire
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Erena Mochizuki
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{| class="wikitable"
etc...
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|-
</div>
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! Trigger condition !! Description
<div id="products">
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|-
Anime
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| '''リズムサイン__個目ごと''' || Every __ notes
Rhythm Game
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|-
Figures
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| '''__秒経過ごと''' || Whenever __ seconds have elapsed
Products
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Ameblo
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|}
</div>
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</div>
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{| class="wikitable"
    <div id="misc">
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|-
        Random misc text here!
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! Trigger probability !! Description
    </div>
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|-
</div>
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| '''発声確率__%''' || __% chance of skill triggering whenever the trigger condition is met
<div id = "right">
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    <div id="news">
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|}
        A 3D rhythm game featuring the cast from Girlfriend Kari has been announced!
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==Lead skills==
        More news coming...
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    </div>
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Lead skills (リードスキル) are the cards' passive skills, which can be used by placing a card in the lead position in the unit selection menu. So far, they all give the unit a boost to a certain performance attribute. The attribute that is boosted depends on the card's own attribute, and the degree of the boost depends on the card's base rarity, meaning that an SR created through evolution would give a smaller boost than a 1-star or 2-star SR.
    <div id="walkthrough">
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        Walkthrough pages and listing here. This is a good way to get started into the game, with guides written by various contributors.
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{| class="wikitable"
        Introduction
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|-
        Installation
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! Lead skill !! Description
        Setting Up
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|-
        Gameplay Overview
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| '''(ピンク/オレンジ/イエロー/グリーン/ブルー)のパフォーマンス力(小/中/大)UP''' || Team's (Pink/Orange/Yellow/Green/Blue) attribute performance (slightly/moderately/greatly) increased
        Tutorial
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    </div>
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|}
    <div id="sitenews">
 
        Server is currently in a testing(alpha) setting.
 
       
 
        Please wait until the server is fully stable before transferring data.
 
       
 
        In the meantime, feel free to play with the edits in the sandbox.
 
    </div>
 
    <div id="quicklinks">
 
        Quicklink1
 
        Quicklink2
 
        Quicklink3
 
    </div>
 
    <div id="policies">
 
        Policies1
 
        Policies2
 
        Policies3
 
    </div>
 
    <div id="about">
 
        {{Main|Project:About}}
 
        Girlfriend Kari is a game developed by Ameba...
 
    </div>
 
</div>
 

Latest revision as of 02:29, 7 August 2017

visual editor test, once again - because i accidentally uninstalled some packages whoops

wiki editor/ms upload test also: image upload test 33adb6f8e5c63a96be4fdd7b32fafbb6.jpg

making sure that everything still works again


Link title Listing of current events will begin after more content is added to the wiki, namely the descriptions of the various event types. There will also be an Event Archive page in the future, where past events can be dumped. This page is to hold only events that are currently taking place.

[1]

Cheers

Cheers (かけ声) are the cards' active skills, and every playable card of R or greater rarity, except for cards that have been made Rs through evolution, has one. Each cheer has three elements: an effect, a trigger condition, and a trigger probability. Each card's cheer begins at Level 1 and may be raised to a maximum of Level 10 by feeding it either duplicates of the base card or "Ema Fukami" sensei cards.

Effect Description
スコア+__ +__ bonus to score
スタミナ__回復 Recover __ stamina
__秒間「超いいね!」秒間判定(少/大)UP Increase timing window for "Very good!" hits by a (slight/great) amount for __ seconds
Trigger condition Description
リズムサイン__個目ごと Every __ notes
__秒経過ごと Whenever __ seconds have elapsed
Trigger probability Description
発声確率__% __% chance of skill triggering whenever the trigger condition is met

Lead skills

Lead skills (リードスキル) are the cards' passive skills, which can be used by placing a card in the lead position in the unit selection menu. So far, they all give the unit a boost to a certain performance attribute. The attribute that is boosted depends on the card's own attribute, and the degree of the boost depends on the card's base rarity, meaning that an SR created through evolution would give a smaller boost than a 1-star or 2-star SR.

Lead skill Description
(ピンク/オレンジ/イエロー/グリーン/ブルー)のパフォーマンス力(小/中/大)UP Team's (Pink/Orange/Yellow/Green/Blue) attribute performance (slightly/moderately/greatly) increased