Difference between revisions of "Sandbox"

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[http://stat.ameba.jp/user_images/20150623/19/girlfriend-kari/b3/ee/p/o0564011413345802541.png]
 
[http://stat.ameba.jp/user_images/20150623/19/girlfriend-kari/b3/ee/p/o0564011413345802541.png]
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==skills==
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==かけ声 (Cheers)==
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Cheers are the cards' active skills, and every playable card of R or greater rarity, except for cards that have been made Rs through evolution, has one. Each cheer has three elements: an effect, a trigger condition, and a trigger probability. Each card's cheer begins at Level 1 and may be raised to a maximum of Level 10 by feeding it either duplicates of the base card or "Ema Fukami" sensei cards.
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{| class="wikitable"
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|-
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! Effect !! Description
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|-
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| '''スコア+__''' || __ bonus to score
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|-
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| '''スタミナ__回復''' || Recover __ stamina
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|-
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| '''__秒間「超いいね!」秒間判定(少/大)UP''' || Increase timing window for "Very good!" hits by a (slight/great) amount for __ seconds
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|}
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{| class="wikitable"
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|-
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! Trigger condition !! Description
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|-
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| '''リズムサイン__個目ごと''' || Every __ notes
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|-
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| '''__秒経過ごと''' || Whenever __ seconds have elapsed
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|}
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{| class="wikitable"
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|-
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! Trigger probability !! Description
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|-
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| '''発声確率__%''' || __% chance of skill triggering whenever the trigger condition is met
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|}
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==リードスキル (Lead skills)==
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Lead skills are the cards' passive skills, which can be used by placing a card in the lead position in the unit selection menu. So far, they all give the unit a boost to a certain performance attribute. The attribute that is boosted depends on the card's own attribute, and the degree of the boost depends on the card's base rarity, meaning that a 3-star SR would give a smaller boost than a 1-star SR.
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{| class="wikitable"
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|-
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! Lead skill !! Description
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|-
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| '''(ピンク/オレンジ/イエロー/グリーン/ブルー)のパフォーマンス力(小/中/大)UP''' || Team's (Pink/Orange/Yellow/Green/Blue) attribute performance (slightly/moderately/greatly) increased
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|}

Revision as of 06:35, 15 January 2016

lol please note that the sandbox can be edited at any time by anyone!

Listing of current events will begin after more content is added to the wiki, namely the descriptions of the various event types. There will also be an Event Archive page in the future, where past events can be dumped. This page is to hold only events that are currently taking place.

[1]

skills

かけ声 (Cheers)

Cheers are the cards' active skills, and every playable card of R or greater rarity, except for cards that have been made Rs through evolution, has one. Each cheer has three elements: an effect, a trigger condition, and a trigger probability. Each card's cheer begins at Level 1 and may be raised to a maximum of Level 10 by feeding it either duplicates of the base card or "Ema Fukami" sensei cards.

Effect Description
スコア+__ __ bonus to score
スタミナ__回復 Recover __ stamina
__秒間「超いいね!」秒間判定(少/大)UP Increase timing window for "Very good!" hits by a (slight/great) amount for __ seconds
Trigger condition Description
リズムサイン__個目ごと Every __ notes
__秒経過ごと Whenever __ seconds have elapsed
Trigger probability Description
発声確率__% __% chance of skill triggering whenever the trigger condition is met

リードスキル (Lead skills)

Lead skills are the cards' passive skills, which can be used by placing a card in the lead position in the unit selection menu. So far, they all give the unit a boost to a certain performance attribute. The attribute that is boosted depends on the card's own attribute, and the degree of the boost depends on the card's base rarity, meaning that a 3-star SR would give a smaller boost than a 1-star SR.

Lead skill Description
(ピンク/オレンジ/イエロー/グリーン/ブルー)のパフォーマンス力(小/中/大)UP Team's (Pink/Orange/Yellow/Green/Blue) attribute performance (slightly/moderately/greatly) increased