Rhythm:Believe Myself

From Girlfriend Kari Wiki
Revision as of 22:29, 9 December 2017 by Juanelric (talk | contribs) (I thought the "beta" in the album's title should be in all caps)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Believe Myself's Jacket Art
Believe Myself's Jacket Art

This is the music detail page for Believe Myself, a song from Girlfriend Note. For a full list of songs, check the Song List or Song Gallery. For more information, check the help section below.

Basic Information

  • Title: Believe Myself
  • Category: Side-A (Easy/Normal/Hard), Side-B (Expert)
  • Color: Blue
  • First Appearance In-Game: 26 February 2016
  • Album: Girl Friend BETA Character Song Series Vol. 1
  • Lyrics: Takayuki Tonegawa | 利根川貴之
  • Composition: Shouri Kitagawa | 北川勝利
  • Arrangement: Shouri Kitagawa | 北川勝利
  • Vocals: Kokomi Shina (CV: Satomi Satou) | 椎名心実(CV:佐藤聡美)
  • Advantage Center Girl: Kokomi Shina | 椎名心実
  • Unlock Requirements: Unlocks at level 66
  • Difficulty Availability:
    • Easy: Side-A (available after reaching level 66)
    • Normal: Side-A (available after reaching level 66)
    • Hard: Side-A (available after reaching level 66)
    • Expert (Very Hard): Side-B (check Side-B rotation schedule)


Audio




Difficulties

Below, we show the stamina requirements for each difficulty, as well as the exp gained.

For each difficulty, the requirements to achieve ranks and receive rank rewards for Score, Combo, Mirror Bonus, and Amount of Clears are shown below. When you achieve a certain rank for the first time, you receive the reward for that rank as well as any ranks below it that you have not previously received. For example, if you get a A for score on your first play of a song, you would get the score rewards for SCORE C, SCORE B, and SCORE A. All rewards can only obtained once.

Note that "gull" is the form of currency in the game (ガル). Friend points can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available.

50 Luck Stones is given after clearing the Easy, Normal, and Hard difficulty of a song for the first time. 50 Luck Stones are also given for clearing the Expert difficulty of a song for the first time.

Easy

  • Star Difficulty Rating: 4
  • Stamina Requirement: 5
  • Experience Gained: 13
  • Furu Furu Bonus: 10 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 43,284 or more 7,500 Gull
SCORE S 36,070 or more 5,000 Gull
SCORE A 28,856 or more 2,500 Gull
SCORE B 21,642 or more 1,250 Gull
SCORE C 14,428 or more 1,000 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 100 10,000 Gull
COMBO A 70 or more 5,000 Gull
COMBO B 50 or more 2,500 Gull
COMBO C 30 or more 1,250 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 100 Friend Points
MIRROR A 70% or more 75 Friend Points
MIRROR B 50% or more 50 Friend Points
MIRROR C 30% or more 25 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 20 or more 100 Friend Points
CLEAR A 10 or more 75 Friend Points
CLEAR B 5 or more 50 Friend Points
CLEAR C 1 or more 25 Friend Points

Normal

  • Star Difficulty Rating: 6
  • Stamina Requirement: 10
  • Experience Gained: 29
  • Furu Furu Bonus: 20 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 91,165 or more 12,500 Gull
SCORE S 78,141 or more 10,000 Gull
SCORE A 65,118 or more 7,500 Gull
SCORE B 52,094 or more 5,000 Gull
SCORE C 26,047 or more 2,500 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 152 20,000 Gull
COMBO A 106 or more 10,000 Gull
COMBO B 76 or more 5,000 Gull
COMBO C 46 or more 2,500 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 300 Friend Points
MIRROR A 70% or more 200 Friend Points
MIRROR B 50% or more 150 Friend Points
MIRROR C 30% or more 100 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 40 or more 300 Friend Points
CLEAR A 20 or more 200 Friend Points
CLEAR B 10 or more 150 Friend Points
CLEAR C 5 or more 100 Friend Points

Hard

  • Star Difficulty Rating: 7
  • Stamina Requirement: 15
  • Experience Gained: 51
  • Furu Furu Bonus: 50 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 357,376 or more 50 Luck Stones
SCORE S 268,993 or more 15,000 Gull
SCORE A 230,565 or more 7,500 Gull
SCORE B 192,138 or more 5,000 Gull
SCORE C 76,855 or more 2,500 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 351 30,000 Gull
COMBO A 246 or more 20,000 Gull
COMBO B 176 or more 10,000 Gull
COMBO C 105 or more 5,000 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 500 Friend Points
MIRROR A 70% or more 400 Friend Points
MIRROR B 50% or more 300 Friend Points
MIRROR C 30% or more 150 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 100 or more 50 Luck Stones
CLEAR A 40 or more 400 Friend Points
CLEAR B 20 or more 300 Friend Points
CLEAR C 10 or more 150 Friend Points

Expert

  • Star Difficulty Rating: 10
  • Stamina Requirement: 20
  • Experience Gained: 73
  • Furu Furu Bonus: 100 Luck Stones

The Furu Furu Bonus is given when you achieve Full Combo (no misses, max combo) and Full Mirror Bonus (kept the disco ball spinning the whole song after the intro) on a song at the same time in one play.

Score Goal

Score Rank Required Score Reward
SCORE SS 665,461.5 or more Skill Trainer: 深見絵馬 (Fukami Ema) SRx1 (Blue)
SCORE S 465,108 or more 1,000 Friend Points
SCORE A 429,330 or more 1,000 Friend Points
SCORE B 393,553 or more 20,000 Gull
SCORE C 143,110 or more 10,000 Gull

Combo Goal

Combo Rank Required Combo Reward
COMBO S 474 50 Luck Stones
COMBO A 332 or more 30,000 Gull
COMBO B 237 or more 10,000 Gull
COMBO C 142 or more 5,000 Gull

Mirror Bonus Goal

Mirror Bonus Rank Required Percentage Reward
MIRROR S 90% or more 50 Luck Stones
MIRROR A 70% or more 500 Friend Points
MIRROR B 50% or more 300 Friend Points
MIRROR C 30% or more 200 Friend Points

Clear Goal

Clear Rank Required Number of Clears Reward
CLEAR S 150 or more 50 Luck Stones
CLEAR A 60 or more 500 Friend Points
CLEAR B 30 or more 300 Friend Points
CLEAR C 15 or more 200 Friend Points

Lyrics

Japanese

u- u- uu- I Believe Myself ×2
[ 1, 2, OK, Let's Bunch Up! ]

風に膨らむ制服のシャツ 坂道駆けだし
朝一番の体育館 誰もいないの
少し冷たい空気でね 寝ぼけた気持ちが
晴れてきたから きっと今日も素敵なことが起こりそう

青春のキラメキは一瞬の光
本当ですか?

わたしにできることは 何でもやってみたいの
(迷い)不安(でもね)
後悔したくない
わかってます
控えめな正確も少し変わっていけたら
笑顔も増えます でしょうか?

u- u- uu- I Believe Myself ×2
[ 1, 2, OK, Let's Bunch Up! ]

Romaji

Currently looking for romanizers, contact User:Erina if you'd like to help!

English

Currently looking for translators, contact User:Erina if you'd like to help!

Help

For help about the information on the page, try looking at the Walkthrough Project or the rhythm game mechanics pages, such as Rhythm:Play.

Regarding Difficulty Availability: A song's difficulty is considered "Limited" if it has appeared in the game for play at some point, but has since then disappeared. A song's difficulty is considered "Unreleased" if it has never yet appeared in the game in any form. Side-A are the songs that you can always play, Side-B are songs that you can only play on a rotating basis, and Special are songs under the "special" category that are usually unlocked by completing missions.

Total high score refers to the total score of all the highest scores you have obtained on all songs. This is essentially the sum of all high scores on each song you have played in the game. Note that for a song, it will only take your highest score from all four difficulties. For example, if you played a song on Easy with score 30,000, then played it on Hard with score: 150,000, then the only score counted for your total high score would be the 150,000.

The color of a song is the song's attribute. Teams that are composed of more members of the song's color (meaning, having a higher performance stat of the song's color) will perform better score-wise.

An "advantage center girl" is a center girl that provides a 10% clothing stat bonus for the song.

Note that "gull" is the form of currency in the game (ガル). Friend points can be used on the friend gacha to obtain mostly N rarity cards, with a few R cards available. Trainers can be used to increase the skill level of your girl, which allows them to improve their unique skills during gameplay (such as stamina recovery, score boost, and more).

Expert songs are never available in Side-A (normal play), these difficulties can only be found in Side-B (daily/weekly rotation), unless it's a special/limited edition song. Visit Rhythm:Side-B Songs for more information.

This page was generated with the Song Template (found at Template:Songs). For more information, check the documentation!